Release 2H4U - Too Hard For You (?)


mrz

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Mar 31, 2011
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Port, original game by I4GOTMYBRAIN (Pierre Lagouge and Pierre-Yves Ricau)


2H4U, which stands for Too Hard For You, is an open source game, and a mix between a Tetris-like game and a wall breaker. It requires good reflexes, coordination, and ambidexters should have some advantages. Will 2H4U be too hard for you ?


inGame3.jpg



Info:


- The games original resolution is 800x600. The pandora version is scaled down to 800x480 by notaz SDL.


- Please select "QWERTY" keyboard for now. I'll possibly update it, so that you cannot accidently select the wrong layout anymore


- Intro is a bit slow, but the game plays fine.


Homepage: http://www.piwai.info/2H4U.html


Download: http://repo.openpandora.org/?page=detail&app=2h4u.mrz


Please let me now if you have problems with this.
 
great port! but game crashed after playing a while:



Code:
[ START ]--- Mount the PND ----------

Mounting : mount "/dev/loop4" "/mnt/utmp/2h4u.mrz"

Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/PANDORA1/pandora/appdata/2h4u.mrz=rw+nolwh":"/mnt/pnd/2h4u.mrz=rr" none "/mnt/utmp/2h4u.mrz"

[SUCCESS]--- Mount the PND ----------

[ START ]--- Starting the application (./run.sh ) ----------

Creating file : config.dat

Erreur non critique : fichier de highscores n'existe pas --> Créé.

oshide: open /dev/tty: No such device or address

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured

Segmentation fault

[ FAILED]--- Starting the application (./run.sh ) ----------

[ START ]--- uMount the PND ----------

[ START ]--- Waiting the Union to be available ----------

[SUCCESS]--- Waiting the Union to be available ----------

rmdir: failed to remove `/mnt/utmp/2h4u.mrz': Device or resource busy

[ START ]--- Waiting the PND mount dir to be free ----------

[SUCCESS]--- Waiting the PND mount dir to be free ----------

cleanup done

[SUCCESS]--- uMount the PND ----------
 
Thanks. Can you recall what exactly happened? I have cleared around 150 lines without experiencing a crash, it's unlikly that I'll be able to fix it if the bug isn't reproduceable.


But I have found that:


Link

It seems that the game has a bug. It isn't caused by me as it comes from the game engine and I didn't do any modifications in there... Some colision thing causes the game to crash sometimes. (only when a ball is present)

That's a quote from 2010 and the code used for this port is from 2007 so is it possible that something like this caused the segfault?
 
Thanks. Can you recall what exactly happened? I have cleared around 150 lines without experiencing a crash, it's unlikly that I'll be able to fix it if the bug isn't reproduceable.


But I have found that:


Link

It seems that the game has a bug. It isn't caused by me as it comes from the game engine and I didn't do any modifications in there... Some colision thing causes the game to crash sometimes. (only when a ball is present)

That's a quote from 2010 and the code used for this port is from 2007 so is it possible that something like this caused the segfault?

could be , seems to happen when i am on a roll :(
 
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