2 Weeks After Everyone Get Their Gp2x's


TripHamer

Still Fresh
Joined
Oct 24, 2005
Messages
38
400 New versions of Pong flood the internet! :D

Sorry, just trying to amuse myself. ;)
 
Pong would be ok, if you had skinnable paddles, changable backgrounds, various configurations, changable player names, powerups to grab, a ball that looked kinda round. Good background music is a must, too
 
My first *ahem* console was a binatone X (6 or so) in 1 TV game system, back in the very early 80's (possibly late 70s). Featuring X versions of pong, renamed to stuff like:

Tennis
Squash
Football
etc
etc
etc

They were all pong ... more or less. Back then, you could never have enough, pong .... how times have changed. Still, if there were nothing else, I am sure I could amuse myself for 1/2 an hour or so a day, playing ...... pong.

Martin

As a side note, I still have the Binatone somewhere in the back room. Classic ! Even takes batteries aswell as AC, so you can play .... pong .... while away from home, say in a caravan (can't remember if we ever did that, we did have a caravan at the same time).
 
400 New versions of Pong flood the internet! :D

Sorry, just trying to amuse myself. ;)

so, when are you releasing your amazing 3D high-tech game for the GP2X? or are you just taking the piss because your too inept to make your own version of pong?

And theres more to pong than you think, you have to get the trignometry right for the angles, and changing in velocities due to the user moving quickly to intercept it etc... it's pretty easy, but its more than an hours work if you want it right and decent...
 
Last edited by a moderator:
Pong didn't really have trigonometry, did it?

I'm making a version, and for spin I'm just using addition of x speeds...
 
Don't forget the numerous versions of sokoban and boulderdash :)
Well those are what I'm planning on starting with!
Actually I quite like the idea of a 6-in-1 pong type game, I think Ill add that to my list :D lol
 
Pong didn't really have trigonometry, did it?

I'm making a version, and for spin I'm just using addition of x speeds...

dunno, but when i made one I used trig and velocities... then the collisions were realistic... of course assuming that the objects didnt dampen or that there wasnt friction involved... that would just make things more complicated... but yeah, to do proper rebounds getting the right angle you need trig, i think...
 
Last edited by a moderator:
dunno, but when i made one I used trig and velocities... then the collisions were realistic... of course assuming that the objects didnt dampen or that there wasnt friction involved... that would just make things more complicated... but yeah, to do proper rebounds getting the right angle you need trig, i think...

Actually no, you don't ;)

The basic "pong" bouncing code does not involve any concept of "angle". You just do something like this:

Code:
x = somewhere on the screen;
y = somewhere else;
deltaX = 1;
deltaY = 1;
loop forever {
    x = x+deltaX;
    y = y+deltaY;
    if (hit top or bottom wall) {
        deltaY = -deltaY;
    }  
    if (hit left or right wall) {
        deltaX = -deltaX;
    }
    draw ball at (x,y);
}

And that's all. No angles, no sin/cos functions, no trigonometry. :)
 
Last edited by a moderator:
400 New versions of Pong flood the internet! :D

Sorry, just trying to amuse myself. ;)

so, when are you releasing your amazing 3D high-tech game for the GP2X? or are you just taking the piss because your too inept to make your own version of pong?

And theres more to pong than you think, you have to get the trignometry right for the angles, and changing in velocities due to the user moving quickly to intercept it etc... it's pretty easy, but its more than an hours work if you want it right and decent...

It was just a joke relating to the large number of breakout/pong clones that are in existance. I wasn't trying to put down anyone for creating another version of Pong. Nor was it an insult on anyones abilities, nor jealously of anyone's abilities. Wow! I thought that this joke would be a no-brainer.

Tough room! :)

Anyway, there are plenty of other games that are easy to make to "get your feet wet" on the new system. Tetris and Space invaders are just 2 of them. Heck if I write a pong game, I'd show it to everyone I know and act like it's the best thing since sliced bread! :)
 
Last edited by a moderator:
Actually no, you don't ;)

The basic "pong" bouncing code does not involve any concept of "angle". You just do something like this:

And that's all. No angles, no sin/cos functions, no trigonometry. :)

hmm... yeah, your right actually... been a while since i actually played the original pong... still, i think its better if you have proper rebounds and such, and plus... doesn't take much more code from that to start getting a little breakout clone going ;)
 
Last edited by a moderator:
Don't forget the numerous versions of sokoban and boulderdash :)
Well those are what I'm planning on starting with!
Actually I quite like the idea of a 6-in-1 pong type game, I think Ill add that to my list :D lol

Boulderdash? There are a grand total of "0" for the GP32 if you don't count emulators. I wish there were some good native boulderdsh games, at least one anyway.
 
Last edited by a moderator:
400 New versions of Pong flood the internet! :D

Sorry, just trying to amuse myself. ;)

:)

My version of 'hello world' for both gp32 and soon gp2x is going to be out soon, I do have neat sinewave bounce and alternating background colour fading from black to white and rainbow colours red orange yellow green blue violet and back in between.... brings me back to the days of copperbar programming and try my smooth scrolling routines on the c64!
 
Last edited by a moderator:
I do have neat sinewave bounce and alternating background colour fading from black to white and rainbow colours red orange yellow green blue violet and back in between.... brings me back to the days of copperbar programming and try my smooth scrolling routines on the c64!

Gotta love the c64 demos :)
 
Last edited by a moderator:
Back
Top