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  1. Y

    Your Homebrew Situation...

    keeping my gp2x mk2 + psp. not buying anything new at all. I still plan on releasing my CRPG for GP2X. I see no point in upgrading. (psp homebrew is too hard + volatile to do). I see no point in upgrading form F100 to F200.
  2. Y

    GP2X Getting Proper Tv-out Resolution With No Scaling At All

    my tv has no adjustment controls. not all tv's are the same.
  3. Y

    All Your Software

    xrick vice fishguts w.i.p super joe z w.i.p
  4. Y

    So What Are Your Credentials?

    long time programer. work for a worldwide nuclear conglomerate. we specialize in.. nuclear reactors! *gasp* and nuclear fuel and all other nuclear etc. lived/worked in multiple countries. programming long long long time. got a CRPG in the works thats coming along well, except my new baby...
  5. Y

    What Systems Are Still Unemulated?

    I dont think there is any reason to emulate the dragon 32/64/coco2/coco3. None had any tier 1 games or anything. Gates of Delirium was one of the few games on coco not on other systems (and its nothing to write home about). although it would be easy to emulate as it really only had one asic...
  6. Y

    Using A Second Surface As Accum Buffer...

    hmm all I do is; CODE /** DBC * pre: * invariant: * post: x != NULL */ SDL_Surface *BackupScreen(void) { SDL_Surface *x = SDL_CreateRGBSurface(SDL_SWSURFACE, scx->w, scx->h, scx->format->BitsPerPixel, 0, 0, 0, 0); if(x != NULL) SDL_BlitSurface(scx, NULL, x, NULL)...
  7. Y

    Possible Ultima Iv Port

    pupnik summed it up pretty well. because 'talk' is 99% of this game, you'd need a full popup keyboard to let ppl enter stuff in, and using a dictionary is kinda crap because each 'talk' file uses only 2 or 3 words and has only a couple of people so you'd have a dictionary of like 5 words and...
  8. Y

    Getting Tv-out To Work With Sdl (open2x Prebuilt, Sw Surfaces)

    if you've done nothing to compensate, your being cut from overscan, 10-20% on vertical+horizontal.
  9. Y

    Throw In The Towel

  10. Y

    New Or Old School D&d Game

    best rpg questions come up here all the time. there are loads of threads. search the forums.
  11. Y

    Throw In The Towel

    two hours? wow. Mine do a discharge + recharge and it takes from 24+ hrs.
  12. Y

    Our New Machine, Pandora

    while we are adding shit, can I get a couple of spartan 3e 1000k chips added? that would make emus really kick ass. i mean, if were adding all this extra other useless shit, why not add something worthwhile?? :) that would seriously ROCK and be unique amongst handheld gaming devices.
  13. Y

    Please Sponsor Me

    will you be wearing a diving suit and lead shoes? :)
  14. Y

    Open2x Makefile

    well, check out the actual open2x site here; http://wiki.open2x.org/open2x/wiki/index.php?title=Toolchain * GCC 3.4.4/gLibC 2.3.6 Open2x Kernel Toolchain here. * GCC 4.1.1/gLibC 2.3.6 Open2x Applications Toolchain here. download the 4.1.1 toolchain from the open2x page instead of the...
  15. Y

    Open2x Makefile

    if your open2x toolchain is in /opt/open2x/gcc-3.4.4-glibc-2.3.6 then its the wrong toolchain if your just wanting to use the libs. did you build the toolchain for the kernel or libs? I tihnk its the kernel version that builds the gcc3.44 version.
  16. Y

    GP2X .mod File Being Loaded In Windows But Not On Gp2x

    check the music driver or print out the driver name before loading. iirc there was issues with having the wrong driver... if you search the forums you'll find a few of those topics.
  17. Y

    Open2x Makefile

    that could be anything. did you compile as -static? can you usb network in / a telnet session and run it from the console or that and see any output?
  18. Y

    Open2x Makefile

    add -lpthread to your LIBS line
  19. Y

    Open2x Makefile

    I've rewritten it somewhat, but cant obviously test it. make sure /opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin is in the PATH environment var!!! it probably wont work right off the bat. (make sure the makefile is in the same directory as all the .c/.cpp files) CODE OPEN2X =...
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