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  1. J

    Sdl_gfx & Circlecolor(...);

    Hi all, I've updated all my lib with the last Prebuilt library packages for my devkit. The speed are boosted around 15% to 20%, it's fantastic ! But it dont resolve my program crash when I test to use circleColor(...); of sdl_gfx library I've included SDL_gfx lib in my makefile Added header...
  2. J

    Gbax 2007 Deadline Passed

    No Open2X at gbax2007 :( :(
  3. J

    Ruck-man

    Wow, your screenshots are very good !!! Does ghost use pathfinding AI ?
  4. J

    How We Spending Last Day Of Gbax2007

    Between Hereos & 24H, I finally just send my small contribution :-)
  5. J

    Tv-out Enable Detection

    handle=open("/dev/cx25874",O_RDWR);ioctl(handle, _IOW('v', 0x02, unsigned char), 4);// tv out in PAL mode if(!gp2x_dev) gp2x_dev = open("/dev/mem", O_RDWR); gp2x_memregs=(unsigned short *)mmap(0, 0x10000, PROT_READ|PROT_WRITE, MAP_SHARED, gp2x_dev, 0xc0000000); // TV OUT...
  6. J

    Drill2x Xtreme V1.0

  7. J

    Drill2x Xtreme V1.0

    Well the code is a little complicate to add your request ... and to add these features it need probably to recode some part of the game core which is already complicate :ph34r: It's a mini Mr. Driller game :D Yes, the blocks are generated randomly.
  8. J

    Drill2x Xtreme V1.0

    During my coding, I've made a chirugical operation on Miss Drill and now Drill is a Mister :D I've updated file archive with a small update 1.0.1: CODE -fix "i" missing in highscore (thanks thunor) -fix missing volume control in pause mode (thanks Yod4z) -add volume osd (Yod4z request) -chg...
  9. J

    Drill2x Xtreme V1.0

    I've another little game which work at 68FPS (forced by me otherwise its around 75 to 100fps) @50MHz, but due to level design missing I dont release it
  10. J

    Gp2x Successor

    before gp3x we need to use more the second core of the actual gp2x :)
  11. J

    Final Burn Alpha Test Build

    For all your pb you can check by telnet if you have or not the correct romset for Final Burn Alpha Plus Example dogyuun work on my gp2x :P but without sound
  12. J

    Drill2x Xtreme V1.0

    Excellent background now we can see more the parallax effect, definitively adopted for next fix release ;) If you want you do a better: startgame.bmp showhigh.bmp quit.bmp ;)
  13. J

    Final Burn Alpha Test Build

    Another video from tv now and with DonPachi at default speed: Fba2x with DonPachi from TV :)
  14. J

    Fbap

    Unfortunately, Power Drift is unsupported by Final Burn Alpha Plus :( But all CPS1 are supported :rolleyes:
  15. J

    Fbap

    Well, the TV work better now ;) This a seconde quick video Final Burn Alpha Plus for GP2X runing Truxton II I'm tired I've forgot to copy mmuhack.o in fba2x folder :P
  16. J

    Fbap

    Another little video of the Squidge work :P http://www.dailymotion.com/video/x28xf8_fba2x-runing-uo-poko
  17. J

    Fbap

    I can do a (some) video demo from tv if you're interested ? :rolleyes:
  18. J

    Drill2x Xtreme V1.0

    My first motivation was to play perfectly on my TV :D Only after that I've added some features ;) Here a video demo: Drill2X Xtreme v1.0 video demo This is an incredible game! Big thanks to all Drill contributors!
  19. J

    Allegro Setup

    Yes it's an underused lib ... but perhaps because lot of dev have only a black screen :blink:
  20. J

    Mmuhack For Homebrew

    I cant answer really to your question because there's no really complexity, if you want to fix the artifact you need to use flush_uppermem_cache(screen_surface->pixels, screen_surface->pixels + 320*240, 0); and for that you just need to add flush_uppermem_cache.s in your program. After that it...
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