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  1. eyecreate

    Release [REPO] ownCloud Sync - 1.2.5.3 - New

    I checked my appdata and saw the folder is located here: ${appdata}/owncloudsync/data/ownCloud/. Check to see if you can find a file named lock there.
  2. eyecreate

    Release DraStic Nintendo DS emulator

    Wow, the slowdown between ghost mode on Ghost Trick is gone now. Impressive progress.
  3. eyecreate

    Release [REPO] ownCloud Sync - 1.2.5.3 - New

    The lockfile is in the owncloud config directory. On Desktop, this is ~/.local/share/data/ownCloud/, so might be ${Pandora appdir}/owncloud/.local/share/data/ownCloud/.
  4. eyecreate

    Release Unknown Horizons

    I had this originally on my list to port, but after looking at the source and engine requirements, I decided it'd be more time than it was worth to get working like I wanted. Glad to see someone tackle it, even if it's still slow.
  5. eyecreate

    Release [REPO] Cube Trains - 1.0.0.2 - New

    I tried running this game on my desktop and found a similar one track and then silence. Since this isn't a pandora specific issue(and maybe devs want it that way), I plan to keep it as is. I will still see if I can fix the UI overlap and maybe performance if it's possible. EDIT:All I could find...
  6. eyecreate

    Release [REPO] Cube Trains - 1.0.0.2 - New

    Feedback is good. I think I've noticed this too, but was too occupied with the puzzles to know of it was a issue or not. This game uses the newest Frogatto engine, so maybe the Pandora code needs a change. Since the devs manage the Pandora code for this engine, I'll contact them or the person...
  7. eyecreate

    Release [REPO] ownCloud Sync - 1.2.5.3 - New

    The black background is because I was using a newer qt lib. I've noticed, by default, qt versions outside the one bundled with system have this issue with system tray icons. Not sure what changes I can make will change that aside from trying to compile with the older qt.
  8. eyecreate

    Release [REPO] ownCloud Sync - 1.2.5.3 - New

    Yeah, I used ptitSeb's compiler and system libs. It seems the old 4.3 GCC I was using from Yactfaeu before is old enough it causes problems with csync in memory corruption. The newer GCC fixed that.
  9. eyecreate

    attempting to port Shadowgrounds

    Sounds like a much more ambitious port than I would have tried. Interested to hear your progress.
  10. eyecreate

    Kickstarter (or similar) campaign for software developers?

    Here's some things I've found related to this topic: http://gamelaunched.com/ http://selfstarter.us/ http://www.freedomsponsors.org//
  11. eyecreate

    Release Aquaria

    I believe I owe lunixbochs a bounty. :)
  12. eyecreate

    char[] sigsegv?

    I decided to try out efence like you suggested since it seemed simple to test. If what I'm seeing is right, the corruption might be coming from the system Qt libs.#0 0x40027408 in slotForInternalAddress (address=<value optimized out>) at efence.c:649 count = 8878 #1 free...
  13. eyecreate

    char[] sigsegv?

    It seems the csync devs think the problem is platform specific. I'll see if I can check if compiling this with the onboard gcc 4.7 changes anything, but not sure where I'd look for a solution from here if that doesn't help.
  14. eyecreate

    Release SuperTuxKart for Pandora

    Awesome! I tried getting this working a bit back but didn't put the effort in to make it work in the memory of my CC pandora and optimize for speed.
  15. eyecreate

    char[] sigsegv?

    I can't seem to find any valgrind for the pandora, so I ran it against the desktop version. Seems it list a few problems which, having never used valgrind before, I'm unsure how to trace. I'm attaching the XML log Valkyrie spit out. memcheck_log_2013.02.26_17:10:54.xml.zip
  16. eyecreate

    char[] sigsegv?

    If this is a corrupted stack, what kind of things in the code should I look for that would be causing stack corruption?
  17. eyecreate

    char[] sigsegv?

    This is the line with sp: sp   0x43796748   0x43796748
  18. eyecreate

    char[] sigsegv?

    Here's the source directory and binaries I was using. Have been using yactfeau. Just put the utmp files in the /mnt/utmp folder and src files in Pandora dir used for yactfeau. There are build directories for the csync library and GUI with txt files with the commands I used to build in them...
  19. eyecreate

    char[] sigsegv?

    Yeah, I didn't write the program. Just happened to want to use it on my pandora. I did note just now when testing that keeping the char declaration in without any code using it doesn't cause a sigsegv. Will have to look more into what triggers exactly.
  20. eyecreate

    char[] sigsegv?

    Would have thought maybe initializing it would help but for two things. One, another later spot that causes this issue, if I comment out like I mentioned, is this line: char errbuf[256] = {0}; which does initialize the variable. Second, The program runs fine on my desktop, so the issue is...
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