Can We Get A N64 Emulator At All?


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I asked PSMonkey about the N64 emulator and how easy a port would be. The main problem is the heavy use of floating point in his emulator.

It *might* be possible on the GP2X but someone will need to put a lot of effort to get anything to show for it.
 
If the N64 emu on the PSP works then it's because of the FPU and 3d accelerator. We will be lucky to have PSX emulation working one day. We don't even have full speed SNES yet!
 
Hmmm, NES is just about taking off nicely. SNES is not full speed, but with Reesy's hacks, it seems to be doing ok. N64 is in another league entirely. Personally, I'd say forget about it until you find a GP2X thats at least double the speed of the current model, and with bolted on 3D accelerator.

Hmmm, Gizmondo ;)
 
yaustar posted on Mar 23 2006 at 11:09 AM said:
I asked PSMonkey about the N64 emulator and how easy a port would be. The main problem is the heavy use of floating point in his emulator.

It *might* be possible on the GP2X but someone will need to put a lot of effort to get anything to show for it.


No it is NOT possible at a playable speed.

I say it again for those that seem to keep forgetting, The PSP has a MIPs CPU and a 3D GPU capable of floating point. The N64 has a MIPs CPU and floating point too. Those two are MUCH more similar than the GP2X is with it's ARM CPU and NO floating point or 3D GPU.

FORGET IT!!!
 
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DaveC posted on Mar 23 2006 at 05:06 PM said:
yaustar posted on Mar 23 2006 at 11:09 AM said:
I asked PSMonkey about the N64 emulator and how easy a port would be. The main problem is the heavy use of floating point in his emulator.

It *might* be possible on the GP2X but someone will need to put a lot of effort to get anything to show for it.


No it is NOT possible at a playable speed.

I say it again for those that seem to keep forgetting, The PSP has a MIPs CPU and a 3D GPU capable of floating point. The N64 has a MIPs CPU and floating point too. Those two are MUCH more similar than the GP2X is with it's ARM CPU and NO floating point or 3D GPU.

FORGET IT!!!

NO! :p
 
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People must have no understanding of the hardware inside the gp2x and the hardware inside the machine they want emulating. I know nintendo's 64 is an older machine but dedicated 3d hardware is still something that these two little processors are going to spew their guts up to copy.
Has anyone done ps2 yet? ;)
 
I love these debates. If only for the hilarity of the posts. Truthfully, emulating the N64 is not impossible. Infact, any game can be "cloned" and recreated in a satisfactory manner. Don't ask the average internet Joe to answer your questions about emulation. Emulation isn't the full and complete recreation of all hardware of a given machine. It is rather the virtualization of the user experience. And if that is a videogame, what could be easier? Read up on dynamic recompilation. The ultimate end of the concept of Dynamic recompilation is that the orignal hardware is not emulated at all. But rather the code of the video game is rewritten to run natively. And if that means that it is rewritten to run using "lower quality" or "lower polycount" graphics, it is still being emulated.

EVERY EMULATOR CREATED FOR THE GP2X WAS RELENTLESSY DENOUNCED BY SKEPTICAL FORUM REGULARS. NONE MORESO THAN THE PLAYSTATION EMULATOR GP2PSX.

The first xbox emulators used nearly exclusively the concept of dynamic recompilation. It would be stupid to "emulate" the xbox hardware fully and completely when it was basically a windows PC anyway (running on stripped down NT kernel). Recompiling it's code makes more sense.

For example, take mario 64. You can easily clone this game with a basic 3D engine and lots of free time. It won't be emulating N64 hardware and it won't be using all the polygons used in the original, but in the end, it will be emulated and hillarious skepticism by the average internet user will be forgotten.
 
garteth posted on Mar 23 2006 at 05:20 PM said:
GBA is more likely than N64 and even that is a mammoth task.
not really a mammoth task, it just needs some time... which all devs do not spend on GBA emulation. (too bad, I would really like some decent GBA).
 
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