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YouTube: Street fighter II on the ZX Spectrum
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trooper said:YouTube: Street fighter II on the ZX Spectrum
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Looking dandy
That statement ("What i am going to say is nothing is impossible on a console/handheld/computer") is wrong though. That is the point that was made. I hate when someone says something to the effect(and it happens here alot) "If you just believe, anything can be possible". Many things yes but not *anything*. There are things that ARE impossible on a system in this case a GP2X. The hardware is a known and finite thing. There is no "magic dust" inside that can grow by energy generated from wishful thinking, or even great coding, into something more powerful than what is actually in there.foleyjo said:What i am going to say is nothing is impossible on a console/handheld/computer until all its power has been completley exauhsted.
No1 can say they have used the GP2X to its full potential otherwise we wouldnt be getting reports that a dev has suddenly managed to increase the speed of certain emulators
I desperately hope you're not being serious.foleyjo said:how about an N64 simulator rather than emulator. Could we have one of them??? :lol:
Exophase said:I desperately hope you're not being serious.foleyjo said:how about an N64 simulator rather than emulator. Could we have one of them??? :lol:
If so wtf are you talking about
Deadly serious. :blink:
Nah I just read on the freedo thread about the 3DO simulator rather than emulator thought id pretend I knew what the difference was :lol:
Exophase said:I desperately hope you're not being serious.foleyjo said:how about an N64 simulator rather than emulator. Could we have one of them??? :lol:
I think he's taking the piss out of the Freedo developer
"Emulation is too slow, Freedo simulates instead."
foleyjo said:Exophase said:I desperately hope you're not being serious.foleyjo said:how about an N64 simulator rather than emulator. Could we have one of them??? :lol:
If so wtf are you talking about
Deadly serious. :blink:
Nah I just read on the freedo thread about the 3DO simulator rather than emulator thought id pretend I knew what the difference was :lol:
That's what I figured. I don't think saying "simulates instead of emulates" means anything.
Doubtful. emulating a 90 MHz MIPs on a 240 MHz 32 bit ARM would not leave many cycles for other things like joystick input etc. Even if you could emulate the CPU 1:1 instruction for instruction, you would not have much left. Then there is the floating point math. How would that be done with the few spare cycles when there is no FPU? Not very well I would bet. You are already screwed and not a single pixel is drawn yet. But I am no coder so it is an educated guess.Squidge said:Tell me Dave, do you think the N64 emu will run full speed if it didn't output any sound, or display any graphics? (Ie, infinite frameskip) ? I'm interested to know.
I do assume, yes you are right. But I think it is a pretty safe assumption. Not being a coder I can't give you exact specific examples about how many registers there are and how many clock ticks you spend trying to make up for the missing hardware etc. My above reasons are pretty much my reasons. Feel free to shoot them down and tell us the real reasons why it is not possible and enlighten us.zodttd said:So DaveC and others who want to put up or shut up, while I agree with your conclusion, answer me this:
Why would you conclude that the N64 is impossible to ever be fullspeed on the GP2X?
^-- I don't even believe you know why, you assume.
Wait, since when does that have an FPU?Squidge said:Personally, I say that was pretty much spot on. I don't think a proper developer could answer with much more unless they actually went away and tried stuff out for themselves.
Now, if we had a 600mhz CPU + 3D + FPU, we might stand a chance of getting something playable
* looks at his dell axim gathering dust in the cupboard *
Pity it's get such shit gaming controls
fusion_power said:Now, if we had a 600mhz CPU + 3D + FPU, we might stand a chance of getting something playable
No, you just need a 300MHz CPU + a Voodoo 2 Graphic Board which supports Glide... and UlraHLE runs superb, belive me. Many, many, many Years ago I was able to enjoy this amazing Emulator on PC. I think it had the best, closest MHz relation between Emulated Console and Emulating PC if you compare N64 with PC's of 1998-2000. Noone knows, how they've made it but I never saw a similar powerful Emultion on PC than N64. ^^""
Yeah, But try sticking one of them in your pocket. :rolleyes:
The voodoo 2 card alone was bigger that the GP2x. :blink:
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trooper said:fusion_power said:Now, if we had a 600mhz CPU + 3D + FPU, we might stand a chance of getting something playable
No, you just need a 300MHz CPU + a Voodoo 2 Graphic Board which supports Glide... and UlraHLE runs superb, belive me. Many, many, many Years ago I was able to enjoy this amazing Emulator on PC. I think it had the best, closest MHz relation between Emulated Console and Emulating PC if you compare N64 with PC's of 1998-2000. Noone knows, how they've made it but I never saw a similar powerful Emultion on PC than N64. ^^""
Yeah, But try sticking one of them in your pocket. :rolleyes:
The voodoo 2 card alone was bigger that the GP2x. :blink:
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Sure, it was just a theoretical Processor-Power comparison. Today, a complete Vodoo2 Graphic board (or something with equal Graphic Power) could fit into a normal (integrated) processor size I think.
Your thinking PC rather than Embedded. It's true a 300MHZ Intel Pentium processor or equivalent would probably do the job, specially when coupled with a 3D accelerator. However, the processor alone would eat the battery in a few minutes.fusion_power said:No, you just need a 300MHz CPU + a Voodoo 2 Graphic Board which supports Glide... and UlraHLE runs superb, belive me. Many, many, many Years ago I was able to enjoy this amazing Emulator on PC. I think it had the best, closest MHz relation between Emulated Console and Emulating PC if you compare N64 with PC's of 1998-2000. Noone knows, how they've made it but I never saw a similar powerful Emultion on PC than N64.