Gp2psx V0.36


icurafu posted on Mar 19 2006 at 09:16 PM said:
Thanks for keeping us up to date. Don't worry about getting to technical for us.
Why not? It's nice to know how it is progressing. Good luck ZodTTD and Unai.
 
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sand_man posted on Mar 19 2006 at 10:20 PM said:
icurafu posted on Mar 19 2006 at 09:16 PM said:
Thanks for keeping us up to date. Don't worry about getting to technical for us.
Why not? It's nice to know how it is progressing. Good luck ZodTTD and Unai.

Are you saying he should worry about getting too technical? :)
 
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So for now, I'm focusing on the dynamic recompiler. Something I should of done awhile ago. ;P
Whoa, you mean this has been running on an interpreted core all this time??
Converting from interpreted to recompiled is a lot of work, so I don't expect an update real soon... but when it does show up it should be worth the wait. :D
 
icurafu posted on Mar 20 2006 at 01:00 PM said:
sand_man posted on Mar 19 2006 at 10:20 PM said:
icurafu posted on Mar 19 2006 at 09:16 PM said:
Thanks for keeping us up to date. Don't worry about getting to technical for us.
Why not? It's nice to know how it is progressing. Good luck ZodTTD and Unai.

Are you saying he should worry about getting too technical? :)

heh, sorry I misread. I was really tired last night.
 
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Quick update on things...
I'm still working on improving GP2PSX, as is Unai. We have a new member to the team as well, Chui. :)

I'm not sure on the timing of the next release of GP2PSX. I'd like to wait for Unai to get his version of the GPU to a stable state before releasing anything. He's been doing an excellent job!

I wrote the author of pSX, a minimalistic fast PC emulator, but never received a response as to whether he would make good on his offer to share the source to developers.

So for now we're staying with the current codebase. The structure of the CPU emulation is pretty solid, it just needs a dynamic recompiler. I need to research how the dynarec works, and forgot to write down the link given to me about info on each opcode that needs to be pushed into the execution buffer. Unai and I are looking into other ways of writing the CPU emulation code if we were to write one from scratch.

I also want to get a in-game menu system going. After looking at gngeo's code I have an idea of how to go about one. :)

Anyways, hold tight as it's still being worked on and a good release will be on it's way.

Thanks,
ZodTTD
 
It keeps getting better and better! My GP2X will arrive in the mail tomorrow, and I know this will be one of the first emus (if not the first) that I try.

Thanks for all the hard work zodttd, Unai and Chui! :)
 
nah, its normal, allways nice to hear from projects you nearly wrote off as "dead" allready :)

zodttd, what do you think of the xgp? could be very intresting for psx with its opengl-es.
 
It's nice to hear that Chui is working with you now. His work in the Dreamcast scene is amazing. Glad to hear everything is going pretty good.
 
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