Gngeo2x 0.6.9 *update*


Other bug Jycet :

Si seleccionas los raster, siempre se queda señalado, no pudiendo cambiarlo.

If you select raster, always it remains indicated, not being able to change it.

Good work Jycet. Thanks for you great front end.

JC
 
iignotus posted on Feb 26 2006 at 03:41 PM said:
This release seems to be a bit more buggy on the 1.2.1 f/w, though maybe it's just me.
What sort of bug do you have?
 
Last edited by a moderator:
pepone do you mean that you plan to make it so the graphics files are romoved from the zip when a gfx dump file is created. that would be really good and help save some space.

and convientient cause im too lazy to do it myself.
 
jbrodack posted on Feb 27 2006 at 07:35 AM said:
pepone do you mean that you plan to make it so the graphics files are romoved from the zip when a gfx dump file is created. that would be really good and help save some space.

and convientient cause im too lazy to do it myself.
I'll try to add this feature, yes :)
 
Last edited by a moderator:
pepone posted on Feb 27 2006 at 01:34 AM said:
iignotus posted on Feb 26 2006 at 03:41 PM said:
This release seems to be a bit more buggy on the 1.2.1 f/w, though maybe it's just me.
What sort of bug do you have?
It freezes more often in-game. Next time I play it, I'll try to reproduce the error with some specific titles.
 
Last edited by a moderator:
pepone you are great. i have so much fun playing neo geo games and have been playing them i was pretty young so to have neo geo on gp2x running as well as it does it amazing. plus now metal slug plays full speed with sound at least at the lower sample rate.

its cool that you plan on adding that feature and its already cool that you have it automatically create a graphics dump. really good work all around pepone.
 
iignotus posted on Feb 26 2006 at 10:55 PM said:
pepone posted on Feb 27 2006 at 01:34 AM said:
iignotus posted on Feb 26 2006 at 03:41 PM said:
This release seems to be a bit more buggy on the 1.2.1 f/w, though maybe it's just me.
What sort of bug do you have?
It freezes more often in-game. Next time I play it, I'll try to reproduce the error with some specific titles.


I played Strikers 1945 Plus up until Mission 6, The game always freezes or kicks me back to the gngeo load screen. This happened to me 4 times in a row. I am using the latest firmware 1.4.0. any clues?

TIA!
 
Last edited by a moderator:
is there any particular rom set whichis supported by Gneogeo? Most of my roms work, but there are some really important games that do not work with the dump gfx tool (metal slug 3 for instance). Is there a MAME rom version that is supported 100% by Gneogeo? I know this issue was mentioned before, but I cannot find an answer.
 
chaos engineer posted on Feb 28 2006 at 02:04 AM said:
is there any particular rom set whichis supported by Gneogeo? Most of my roms work, but there are some really important games that do not work with the dump gfx tool (metal slug 3 for instance). Is there a MAME rom version that is supported 100% by Gneogeo? I know this issue was mentioned before, but I cannot find an answer.

there is a complete set floating around, best you ask antidark. goodluck!
 
Last edited by a moderator:
Hi,

I think there is a little bugs with Metal Slug 3:

-Hang when sound is not activated
-No scores, insert coins or text displayed.

the romset and driver i use is:

Code:
game mslug3nd MVS "Metal Slug 3 (Decrypted GFX)"
SFIX 0x80000
END
SM1 0x80000
256-m1.bin 0x0 0x80000 NORM
END
SOUND1 0x1000000
256-v1.bin 0x0 0x400000 NORM
256-v2.bin 0x400000 0x400000 NORM
256-v3.bin 0x800000 0x400000 NORM
256-v4.bin 0xc00000 0x400000 NORM
END
CPU 0x500000
256-ph1.rom 0x0 0x100000 NORM
256-ph2.rom 0x100000 0x400000 NORM
END
GFX 0x4000000
ms3n_c1.rom 0x0000000 0x800000 ALTERNATE
ms3n_c2.rom 0x0000001 0x800000 ALTERNATE
ms3n_c3.rom 0x1000000 0x800000 ALTERNATE
ms3n_c4.rom 0x1000001 0x800000 ALTERNATE
ms3n_c5.rom 0x2000000 0x800000 ALTERNATE
ms3n_c6.rom 0x2000001 0x800000 ALTERNATE
ms3n_c7.rom 0x3000000 0x800000 ALTERNATE
ms3n_c8.rom 0x3000001 0x800000 ALTERNATE
END
END

i tried this drivers too but i had the same problems:
Code:
game mslug3nd MVS "Metal Slug 3 (Decrypted GFX)"
SFIX 0x80000
END
SM1 0x80000
256-m1.bin 0x0 0x80000 NORM
END
SOUND1 0x1000000
256-v1.bin 0x0 0x400000 NORM
256-v2.bin 0x400000 0x400000 NORM
256-v3.bin 0x800000 0x400000 NORM
256-v4.bin 0xc00000 0x400000 NORM
END
CPU 0x500000
256-ph1.rom 0x0 0x100000 NORM
256-ph2.rom 0x100000 0x400000 NORM
END
GFX 0x4000000
ms3n_c1.rom 0x0000000 0x800000 ALTERNATE
ms3n_c2.rom 0x0000001 0x800000 ALTERNATE
ms3n_c3.rom 0x1000000 0x800000 ALTERNATE
ms3n_c4.rom 0x1000001 0x800000 ALTERNATE
ms3n_c5.rom 0x2000000 0x800000 ALTERNATE
ms3n_c6.rom 0x2000001 0x800000 ALTERNATE
ms3n_c7.rom 0x3000000 0x800000 ALTERNATE
ms3n_c8.rom 0x3000001 0x800000 ALTERNATE
END
XOR 0xad
BANKSWITCH 0x2
0x2fffe4
14 12 15 6 3 9
0x000000
0x020000
0x040000
0x060000
0x070000
0x090000
0x0b0000
0x0d0000
0x0e0000
0x0f0000
0x120000
0x130000
0x140000
0x150000
0x180000
0x190000
0x1a0000
0x1b0000
0x1e0000
0x1f0000
0x200000
0x210000
0x240000
0x250000
0x260000
0x270000
0x2a0000
0x2b0000
0x2c0000
0x2d0000
0x300000
0x310000
0x320000
0x330000
0x360000
0x370000
0x380000
0x390000
0x3c0000
0x3d0000
0x400000
0x410000
0x440000
0x450000
0x460000
0x470000
0x4a0000
0x4b0000
0x4c0000
END
END

bye

PS: i use the default selector and unibios 2.2, i tried home and arcade mode and has the same problem.

Herc. :ph34r:
 
hercule18 posted on Feb 28 2006 at 12:04 PM said:
Hi,

I think there is a little bugs with Metal Slug 3:

-Hang when sound is not activated
-No scores, insert coins or text displayed.


I'm aware of those issues. The second one should be easy to fix hopefully.
 
Last edited by a moderator:
heisty posted on Feb 28 2006 at 09:21 AM said:
I played Strikers 1945 Plus up until Mission 6, The game always freezes or kicks me back to the gngeo load screen. This happened to me 4 times in a row. I am using the latest firmware 1.4.0. any clues?

TIA!

I've played and cleared it with GnGeo2x 0.6.10 and rage2x beta v0.5.1

Overclock @ 266mhz.
System Home.
Region Europe.
Sound enabled @ 11025 mhz.

I'm using cramfs 0.0.4. fastboot firmware not that should matter. Maybe a bad dump? Or if you are overclocking maybe you have it clocked to high and under stress it's crapping out your GP2X.
 
Last edited by a moderator:
pepone posted on Feb 28 2006 at 12:49 PM said:
hercule18 posted on Feb 28 2006 at 12:04 PM said:
Hi,

I think there is a little bugs with Metal Slug 3:

-Hang when sound is not activated
-No scores, insert coins or text displayed.


I'm aware of those issues. The second one should be easy to fix hopefully.

Cool!!

As the first bug is not such a problem. (now your emu is near full speed @266 with sound ;) ).
The second is more annoying so it's very good you think it should be fix
easily. :lol:.

Thousand of thanks for your work.

Bye

Herc. :ph34r:
 
Last edited by a moderator:
Am I doing something wrong? I tried garou and it dumps the graphics ok then tells me to reload the game. I select the game, the screen goes blank then exits to the main GP2X menu. I deleted the graphics dump and tried again, but same result. Any ideas?

p.s. Sorry if this has been answered before..
 
Mikey242 posted on Feb 28 2006 at 03:34 PM said:
Am I doing something wrong? I tried garou and it dumps the graphics ok then tells me to reload the game. I select the game, the screen goes blank then exits to the main GP2X menu. I deleted the graphics dump and tried again, but same result. Any ideas?

p.s. Sorry if this has been answered before..

please give your romset's driver for this game, it could help to find where is your problem.

Bye

Herc. :ph34r:
 
Last edited by a moderator:
I think this is what you mean:
Code:
game garou MVS "Garou - Mark of the Wolves (set 1)" 
CPU 0x500000
motw_p1.rom 0x0 0x100000 NORM
motw_p2.rom 0x100000 0x400000 NORM
END
SFIX 0x20000
motw_s1.rom 0x0 0x20000 NORM
END
SM1 0x40000
motw_m1.rom 0x0 0x40000 NORM
END
SOUND1 0x1000000
motw_v1.rom 0x0 0x400000 NORM
motw_v2.rom 0x400000 0x400000 NORM
motw_v3.rom 0x800000 0x400000 NORM
motw_v4.rom 0xc00000 0x400000 NORM
END
GFX 0x4000000
motw_c1.rom 0x0 0x800000 ALTERNATE
motw_c2.rom 0x1 0x800000 ALTERNATE
motw_c3.rom 0x1000000 0x800000 ALTERNATE
motw_c4.rom 0x1000001 0x800000 ALTERNATE
motw_c5.rom 0x2000000 0x800000 ALTERNATE
motw_c6.rom 0x2000001 0x800000 ALTERNATE
motw_c7.rom 0x3000000 0x800000 ALTERNATE
motw_c8.rom 0x3000001 0x800000 ALTERNATE
END
 
Ok,

i'm not sure but i think the problem is you have to use the prtotype romset to make garou working. the one which work with this driver:

Code:
#mame set of  garoup 
game  garoup  MVS "Garou - Mark of the Wolves (prototype)" 
CPU 0x500000
253-p1p.bin 0x0 0x100000 NORM
253-p2p.bin 0x100000 0x400000 NORM
END
SFIX 0x20000
253-s1p.bin 0x0 0x20000 NORM
END
SM1 0x40000
253-m1p.bin 0x0 0x40000 NORM
END
SOUND1 0x1000000
253-v1p.bin 0x0 0x400000 NORM
253-v2p.bin 0x400000 0x400000 NORM
253-v3p.bin 0x800000 0x400000 NORM
253-v4p.bin 0xc00000 0x400000 NORM
END
GFX 0x4000000
253-c1p.bin 0x0 0x800000 ALTERNATE
253-c2p.bin 0x1 0x800000 ALTERNATE
253-c3p.bin 0x1000000 0x800000 ALTERNATE
253-c4p.bin 0x1000001 0x800000 ALTERNATE
253-c5p.bin 0x2000000 0x800000 ALTERNATE
253-c6p.bin 0x2000001 0x800000 ALTERNATE
253-c7p.bin 0x3000000 0x800000 ALTERNATE
253-c8p.bin 0x3000001 0x800000 ALTERNATE
END
END

but be careful, before using it you have to rename it in garou.zip instead of garoup.zip and, you have to modify your both romrc (dumpgfx and gngeo) by replace garoup by garou.

Bye

Herc. :ph34r:
 
Back
Top