Gngeo2x 0.6.9 *update*


Not yet. :)

Pepone hasn't got a TV-Out cable yet, and the supplier he ordered from is out of stock.

It nearly works in the current version with the rage2x beta 4 front-end but there is much too much shimmering to enjoy anything for any period of time. It's good for a quick blast of thrash rally though. :) That game seems to hide most of the distraction of the shimmer effect. :D
 
Phil posted on Feb 25 2006 at 01:33 PM said:
I just finished metal slug 3. Full speed. Full sound. 266mhz.

Oh pepone you've made me that happiest girl in the world!

Also my right thumb is fucking killing me.

nooo way!!! w00t! i have to try this out! THANKS!!! PEPONE!
 
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Does strikers 1945 plus work with this emulator? I've tried a few of the roms, but it crashes.
 
yes, it works. i was playing it but it suddenly crashed back to menu... might just be a fluke? it works though.

I can't seem to get the unibios working on this version. i have my unibios renamed like in previous version to aes-bios but it doesnt work on this version, i guess i will have to use rage2x beta 5 when it comes out? what should i do?

TIA!
 
it works for me with uni bios version 2.2, when I change system type from arcade to home in the gngeorc file.
 
heisty posted on Feb 26 2006 at 06:29 AM said:
duuuurrrr! that's what i forgot to do! THANKS!

:p
You can also keep your uni-bios.rom and change the system type to unibios.

Thanks every body for the nice comment :) it's very much apprecied.
 
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I haven't tested this yet, so apologies if I'm getting ahead of myself, but can this version delete the gfx dumps aswell as make them ? If not, I think this would be a serious bonus, since you could keep more roms on a card at once :)
 
Mr_Munk posted on Feb 26 2006 at 10:36 AM said:
I haven't tested this yet, so apologies if I'm getting ahead of myself, but can this version delete the gfx dumps aswell as make them ? If not, I think this would be a serious bonus, since you could keep more roms on a card at once :)
You mean, suppressing the .gfx file? I'm sure you don't want to do that :D Dumping is very slow, and doing it each time is very annoying.
However, I'm planning to add the possibility to removed the unused roms from the zip.
 
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Mr_Munk posted on Feb 26 2006 at 09:36 AM said:
I haven't tested this yet, so apologies if I'm getting ahead of myself, but can this version delete the gfx dumps aswell as make them ? If not, I think this would be a serious bonus, since you could keep more roms on a card at once :)

Like Pepone has said your likely to be put off deleting the gfx dumps as they take around 5-6 minutes to complete within gngeo2x. But if you don't mind the wait and are on GPH firmware 1.4 or on cramfs just use the GP2Xs file explorer to delete your old dumps.;) Prior to F/W 1.4 the explorer crashed more often than not when I deleted something, now it works flawlessly. :)
 
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Congratulations Pepone you emulator of neogeo is wonderfull.

A little bugs :

S1 512K not sopport -- Games Metalslug3 and Kof2000

Sengoku2 not work is strange what is the problem in neoragex not problem .

And Pepone all roms of neogeo maximum 16M in V. Dont Worry.


JC
 
aaaarrrg!!! :angry:

i tried and tried, but was not able to make mslug3 working.
could someone whose mslug3 is working, tell me what you have in your zip.

bye

herc. :ph34r:
 
if someone are interested I've release RAGE2X v0.5

RAGE2X v0.5

v0.5
-change video synch by my own little function (now ~54fps for each lcd setting)
-add system option (for unibios ;))
-add country options (not used with unibios)
-change a little the design.
-add mame zip name in game information
-add all small alphabet letter (abcdefg...) in font
-cleaning of source (win lot of space)
-automatic generation of RAGE2X.CFG if it doesnt exist (/!\ THE FIRST TIME ERASE RAGE2X.CFG FROM BETA4 /!)
-save all setting (thanks to gfoot for his recommendation)

Regards
JYCET
 
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Un pequeño bug en el emulador gngeo y en su front end ragex beta 5, la rom ganryu si es detectada por el frontend pero al no estar en el frontend se cuelga.

Google translator :

Small bug in the gngeo emulator and his front end ragex beta 5, the ROM ganryu if it is detected by frontend but when not being in frontend hangs.

Falta en el romrc el juego ganryu.

#mame set of ganryu
game MVS "Ganryu"
CPU 0x200000
252-p1.bin 0x100000 0x100000 NORM
- 0x0 0x100000 NORM
END
SFIX 0x20000
gann_s1.rom 0x0 0x20000 NORM
END
SM1 0X020000
252-m1.bin 0x000000 0x020000 NORM
END
SOUND1 0x400000
252-v1.bin 0x0 0x0400000 NORM
END
GFX 0x1000000
gann_c1.rom 0x0 0x0800000 ALTERNATE
gann_c2.rom 0x1 0x0800000 ALTERNATE
END
END
 
antidark posted on Feb 26 2006 at 11:56 PM said:
Un pequeño bug en el emulador gngeo y en su front end ragex beta 5, la rom ganryu si es detectada por el frontend pero al no estar en el frontend se cuelga.

Google translator :

Small bug in the gngeo emulator and his front end ragex beta 5, the ROM ganryu if it is detected by frontend but when not being in frontend hangs.

Falta en el romrc el juego ganryu.

#mame set of ganryu
game MVS "Ganryu"
CPU 0x200000
252-p1.bin 0x100000 0x100000 NORM
- 0x0 0x100000 NORM
END
SFIX 0x20000
gann_s1.rom 0x0 0x20000 NORM
END
SM1 0X020000
252-m1.bin 0x000000 0x020000 NORM
END
SOUND1 0x400000
252-v1.bin 0x0 0x0400000 NORM
END
GFX 0x1000000
gann_c1.rom 0x0 0x0800000 ALTERNATE
gann_c2.rom 0x1 0x0800000 ALTERNATE
END
END


another bug I have noticed in ragex beta5 - settings dont seem to be saving & loading correctly, first time use it works fine after this ragex will not detect any games & , settings you have saved are not loaded. I have to keep deleting ragex cfg file

any ideas...
 
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