Smashgp 0.2


couple of suggestions, it might be me, but it seems its hard to turn around, like mario doesn't respond that quickly, seems akward, but then again it could be me. Also when you jump, and you don't get hit, i wish you could turn in the air.

When you jump with mario and press down and a, what is that, is that a fart cloud coming out of Marios ass?
 
How can you edit the characters? I would really like to try (although it'll probably suck...)
Tomorrow I will release the editors, and open 2 new beta test threads.

For people interested in making characters, start gathering gfx of your character: we'll need to set up a default palette before we go on ! So I'll need as many pictures as I can get to make the best palette possible. Everything will be explained in the beta test thread tomorrow.

Does that answer your question?
 
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How d'you plan the multiplayer game to be, matkeupon? By bluetooth? By RF? Using an extra playstation pad (Khartur we love you :p)?
 
Matkeupon, I have loads of characters that could be used for this game. What is ur email as I can send them to you if you would like to see them? ANyway great game.
 
Hang on - I'm finishing the pdfs... :)

In about one hour it should be ready gp32_console gp32_console gp32_console
 
very nice yet again!

I wonder if you plan to implement redefinable buttons as the jump [select] or [up] is very awkward for me and would rather it as A or B

am watching this very eagerly
 
Absolutly amazing, i really liked the first version and this is 10x better. When i showed the first version to my friend (along with mgs:vr mssions) i had to prise him off, once you add more characters and levels this'll become what I've waited ages for, a portable smash bros.

One thing the game could do with is a discard item button (maybe R) because sometimes i want to drop a weapon so i can pick up a health container but i have to let the cpu get a hit in to lose it which can be deadly if you are on 150% damage.
 
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