This project needs its own space, methinks.
PlopperZ said:
We should stick with the Quake engine for now. I think we're onto something, so lets not leave it.
Have we seriously considered it, though? Have we looked at the code? Part of researching is making sure we don't have to turn around in the future. Is it going to work with the gameplay and features we have tentatively planned?
I, for one, haven't seen the source code for Quake 1, so if someone would be so kind to link me...
From what I understand, we can probably skin everything we need to, by making our own or download existing skins. Then load it into a Quake map editor and put a bunch of zombies and buildings in it and we're pretty much done. Little or no coding required.