NoeleyC
Well-Known Member
- Joined
- Oct 23, 2008
- Messages
- 1,352
This version seems to work more reliably for me anyway, the only major slowdowns occur when there's large explosions on screen. Anyone know what speed I should overclock to for smoothest play?
(null)
overclock will not help as its a GPU bottleneck.
Im pretty sure this is caused by the multitexturing I had hardcoded it on, so I need to fix that so it can be turned off and see the result. My worry though is that this will remove all lightmaps not just the dynamic ones,
stouffa: changing which nub does the mouse look shouldnt effect external mice
Thanks for the info, the games plays much smoother using one. Hopefully you or someone might get time to get external mice working in Quake 1+3 (but I know there's loads of demands on your time!)