Orkie
Super Duper Mega GP Mania
At, $75 it would be a bargain. Even for emulators, that that price, it'd be awesome!
At, $75 it would be a bargain. Even for emulators, that that price, it'd be awesome!
I disagree. Of course, nobody who takes this viewpoint will ever be swayed, so I don't intend to go into an explanation of why I don't mind the resolution.it would only be a bargain it it had a 320x240 screen but since its 220x176.. everything is going to look ultramegacrap on it.
But if GP32 is any indication of the quality and quantity of the commercial offerings for the GPKiDS, there may very well be complaining. It's wrong to even mention the likes of GBA or DS regarding the GPKiDS because, unlike them, the KiDS will be an extremely niche platform. I'd be careful also saying the KiDS can survive on homebrew because really good homebrew (the kind that makes you want a KiDS) comes by so rarely.To be fair it should be mostly running unique programs. No one complains that the GBA or DS look like crap for their smaller resolutions, because they use custom software that is made with that resolution in mind. So gauging the machine's quality on how well you can accurately mimic the visuals of X game system is somewhat unfair.
Where? I wouldn't mind having a spare micro.I still don't like the name...think about it, even if it got popular, and your friend asks you what it is, do you want to say, "It's a GP Kids..." ? Personally I can get a gameboy micro for $35(american)new and the name is just really not doing it for me. :rolleyes:
it would only be a bargain it it had a 320x240 screen but since its 220x176.. everything is going to look ultramegacrap on it.
Exophase posted on Sep 26 2006 at 03:27 AM said:Yes. I should possibly mention that gpSP in particular renders directly to VRAM and then uses the graphics hardware to scale the image to the screen, as a texture. So I am using the 3D hardware, and it's great (bilinear filtering for free is a huge win for a lot of emulators).. just not using it for the rendering stages.. Want to iterate once more that 3D hardware is a huge win, and if XGP has bilinear filterted textures (all things indicate it will) then that alone is a big help, even if it makes things "fuzzy" (a lot of people happen to even prefer that, over something blocky.. I for one don't mind it much of the time)
I don't see why NES, GB/GBC, SMS/GG and maybe MegaDrive/Genesis would be a big problem, though. Just probably not 60 FPS/FS0 at 100% speed.
Agreed. The actual CPU emulation may be too much for this machine, also drawing the tiles. It's pretty anemic hardware. But I guess the reason is absolute low cost. I wouldn't bring up emulation except that a lot of people are dead set on emulating SOMETHING on it. I'd just want to program a couple little toy programs for it and listen to some MP3s and OGGs probably.I do see why Megadrive/Genesis would be a problem, that is easy it is too low res to do 320 x 220 plus it has an analog stick. Why bother at all? Craptastic emulation system period. It is better for original stuff, even then there are better choices.
Yes it did. It was even able to run them 4 times faster than they should, and i´m talking about 3D stuff.Exophase posted on Sep 25 2006 at 05:52 PM said:There was a "virtualizing" emulator in development for GP32 too. Did that ever run GBA games fullspeed? That's a rhetorical question, you don't have to actually answer that.
I think he was being sarcastic.4 times faster? That seems a little far-fetched, but it's possible, I suppose. What was the name of this emulator? What's surprising is that the graphics would be drawn efficiently to the display-- the GP32 didn't even have a blitter so there was considerable CPU load to draw anything-- and GBA games use the same complex graphics methodologies (e.g. transparencies) that the SNES did, and that's a big chore even on the GP2X *with* a blitter.
I seem to recall it differently though; that there was an emulator that only worked experimentally and couldn't really run any games, and was still in development when the GP2X came out...