M-HT
Very Active Member
Hi,
I updated X-COM: Terror from the Deep to version 1.2.0
Download it here:
Repo
Versions for other platforms and the source code are available on GitHub.
You can buy X-COM: Terror from the Deep on GOG.com.
Changes:
* MIDI playback using WildMIDI (old MIDI playback using SDL_mixer can be set in the configuration file)
* show the Readme in the Documentation submenu
Forum topic for older releases is here.
Edit (13.06.2012):
X-COM: Terror from the Deep was updated to version 1.2.1 with the following changes:
* working music when using Gold version for Windows
* SDL library by notaz updated to latest version
* minor bug fixes
Edit (30.06.2012):
X-COM: Terror from the Deep was updated to version 1.2.2 with the following changes:
* fixed segfault in Battlescape (bug in the original code - out of bounds access)
Edit (09.03.2014):
X-COM: Terror from the Deep was updated to version 1.3.0 with the following changes:
* removed SDL library by notaz from pnd (newer version is in the firmware)
* newer version of WildMIDI library
* MIDI playback using BASSMIDI (uses soundfonts for playing MIDI)
(can be set in the configuration file, default is WildMIDI)
* configuration editor (doesn't support changing button mappings)
Edit (12.09.2014):
X-COM: Terror from the Deep was updated to version 1.3.1 with the following changes:
* minor bugfix - the configuration editor was showing settings for another game
Edit (13.12.2014):
X-COM: Terror from the Deep was updated to version 1.4.0 with the following changes:
* added support for playing Adlib music
* when playing GM music, Windows music files are preferred when both Windows and DOS music files are present
Edit (10.12.2023):
X-COM: Terror from the Deep was updated to version 1.5.1 with the following changes:
* General MIDI playback using ALSA sequencer
* General MIDI playback using libADLMIDI (using OPL3 emulator)
* added support for playing MT-32 music using ALSA sequencer
* added support for animated videos
* added option to disable playing intro
* fixed Caps Lock handling
* fixed keyboard handling for ASCII characters
* combined Geoscape and Battlescape executables into one executable
* minor bug fixes
I updated X-COM: Terror from the Deep to version 1.2.0
Download it here:
Repo
Versions for other platforms and the source code are available on GitHub.
You can buy X-COM: Terror from the Deep on GOG.com.
Changes:
* MIDI playback using WildMIDI (old MIDI playback using SDL_mixer can be set in the configuration file)
* show the Readme in the Documentation submenu
Forum topic for older releases is here.
Edit (13.06.2012):
X-COM: Terror from the Deep was updated to version 1.2.1 with the following changes:
* working music when using Gold version for Windows
* SDL library by notaz updated to latest version
* minor bug fixes
Edit (30.06.2012):
X-COM: Terror from the Deep was updated to version 1.2.2 with the following changes:
* fixed segfault in Battlescape (bug in the original code - out of bounds access)
Edit (09.03.2014):
X-COM: Terror from the Deep was updated to version 1.3.0 with the following changes:
* removed SDL library by notaz from pnd (newer version is in the firmware)
* newer version of WildMIDI library
* MIDI playback using BASSMIDI (uses soundfonts for playing MIDI)
(can be set in the configuration file, default is WildMIDI)
* configuration editor (doesn't support changing button mappings)
Edit (12.09.2014):
X-COM: Terror from the Deep was updated to version 1.3.1 with the following changes:
* minor bugfix - the configuration editor was showing settings for another game
Edit (13.12.2014):
X-COM: Terror from the Deep was updated to version 1.4.0 with the following changes:
* added support for playing Adlib music
* when playing GM music, Windows music files are preferred when both Windows and DOS music files are present
Edit (10.12.2023):
X-COM: Terror from the Deep was updated to version 1.5.1 with the following changes:
* General MIDI playback using ALSA sequencer
* General MIDI playback using libADLMIDI (using OPL3 emulator)
* added support for playing MT-32 music using ALSA sequencer
* added support for animated videos
* added option to disable playing intro
* fixed Caps Lock handling
* fixed keyboard handling for ASCII characters
* combined Geoscape and Battlescape executables into one executable
* minor bug fixes
Last edited: