thank for help !
i have install openwiz sdk in "opt/openwiz" and configure codeblock.
but when i build an sample SDL example i obtain the following error :
CODE
-------------- Build: Debug in sdl_sample ---------------
Linking console executable: bin/Debug/sdl_sample
/opt/openwiz/arm-openwiz-linux-gnu/bin/../lib/gcc/arm-openwiz-linux-gnu/4.2.4/../../../../arm-openwiz-linux-gnu/bin/ld: skipping incompatible /usr/lib/libSDL.so when searching for -lSDL
/opt/openwiz/arm-openwiz-linux-gnu/bin/../lib/gcc/arm-openwiz-linux-gnu/4.2.4/../../../../arm-openwiz-linux-gnu/bin/ld: skipping incompatible /usr/lib/libSDL.a when searching for -lSDL
/opt/openwiz/arm-openwiz-linux-gnu/bin/../lib/gcc/arm-openwiz-linux-gnu/4.2.4/../../../../arm-openwiz-linux-gnu/bin/ld: cannot find -lSDL
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 0 seconds)
1 errors, 0 warnings
i am using the default sdl path "/usr/include/SDL", may be i should use and another version of SDL
sample sdl example
CODE
#ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#ifdef __APPLE__
#include <SDL/SDL.h>
#else
#include <SDL.h>
#endif
int main ( int argc, char** argv )
{
// initialize SDL video
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "Unable to init SDL: %s\n", SDL_GetError() );
return 1;
}
// make sure SDL cleans up before exit
atexit(SDL_Quit);
// create a new window
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16,
SDL_HWSURFACE|SDL_DOUBLEBUF);
if ( !screen )
{
printf("Unable to set 640x480 video: %s\n", SDL_GetError());
return 1;
}
// load an image
SDL_Surface* bmp = SDL_LoadBMP("cb.bmp");
if (!bmp)
{
printf("Unable to load bitmap: %s\n", SDL_GetError());
return 1;
}
// centre the bitmap on screen
SDL_Rect dstrect;
dstrect.x = (screen->w - bmp->w) / 2;
dstrect.y = (screen->h - bmp->h) / 2;
// program main loop
bool done = false;
while (!done)
{
// message processing loop
SDL_Event event;
while (SDL_PollEvent(&event))
{
// check for messages
switch (event.type)
{
// exit if the window is closed
case SDL_QUIT:
done = true;
break;
// check for keypresses
case SDL_KEYDOWN:
{
// exit if ESCAPE is pressed
if (event.key.keysym.sym == SDLK_ESCAPE)
done = true;
break;
}
} // end switch
} // end of message processing
// DRAWING STARTS HERE
// clear screen
SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
// draw bitmap
SDL_BlitSurface(bmp, 0, screen, &dstrect);
// DRAWING ENDS HERE
// finally, update the screen
SDL_Flip(screen);
} // end main loop
// free loaded bitmap
SDL_FreeSurface(bmp);
// all is well
printf("Exited cleanly\n");
return 0;
}