Release William Shatner's Tekwar GDX port

Discussion in 'Software Releases' started by Farox, Nov 25, 2018.

  1. Farox

    Farox Certified Guru

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    Hi
    just repackaged William Shatner's Tekwar port that use Java/LibGDX.

    [​IMG]

    [​IMG]

    To run the game you need the original datas and Java installed on your Pandora. Place the original datas on /appdata/TekWargdx directory and run the PND. There is an ini file that it's pre-configured with some options to increase speed (on my CC is a bit too slow @825Mhz) feel free to experiment maybe on Gigahertz Pandora is running better.

    This repackage is using the great work done by ptitSeb on BloodGDX, and his work on port LibGDX and lwjgl.
    Big thanks also to the author of the GDX games port his page is https://m210.duke4.net/

    Build01..first release
    Build02..fixed runscript and updated GL4ES lib
     
    Last edited: Nov 25, 2018
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    pengo, Linux-SWAT, rSl and 2 others like this.
  2. ptitSeb

    ptitSeb Serial Porter

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    Nice. I'll update BloodGDX soon also, maybe latest gl4es make things a bit smoother?
     
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  3. TeDaDeS

    TeDaDeS Very Active Member

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    Want to try this.

    Played this game a long long time ago.
    I have some vague memories from this games: setting a homeless person on fire with a flamethrower while in a subway car?
    And some weird issues of people walking out of a building onto the street then floating above the ground.
     
  4. Magic Sam

    Magic Sam Forever Homebrew

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  5. Farox

    Farox Certified Guru

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    It's a nice game for it's era, not a masterpiece for sure, maybe a bit difficult (on my CC Pandora ) for the controls ( is also a bit too slow to play in some scenes).
    Plus there some choise from the programmer that not helping...like the cops that shoot at you when you extract the gun or try to hit an enemy.
    --- Double Post Merged, Nov 25, 2018, Original Post Date: Nov 25, 2018 ---
    I don't know sorry i think this is abandonware...so i can't include game datas on the pnd.
     
  6. Magic Sam

    Magic Sam Forever Homebrew

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    @Farox : I confirm the source code from Les Bird @ Captone does include the game data :p

    http://www.lesbird.com/CAPSTONE/

    I also agree with you regarding the distribution of such data: better be safe than sorry and keep it out of the Repo :)

    Cheers, Magic Sam
    --- Double Post Merged, Nov 25, 2018, Original Post Date: Nov 25, 2018 ---
    @Farox : what a weird game :D Performance is quite poor when you are in the subway station (~10 FPS on my Rebirth OC'ed @ 82 5MHz) but things get better in smaller places. The most annoying part is of course being shot upon by enemies so remote you can't even see them :)

    Cheers, Magic Sam
    --- Double Post Merged, Nov 25, 2018 ---
    @Farox : settings (3D models OFF, voxels OFF, FPS limiter, etc...) are not saved upon restart of the game. And it's not IMHO a file permissions issue. Setting the rights to 777 on that INI file didn't solve the problem. Actually last time I checked the permssions were back to 644. I guess that file is copied from the PND to the appdata folder everytime one starts the game.

    Could you please have a look ?

    Cheers, Magic Sam
     
  7. Farox

    Farox Certified Guru

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    Yes that ini file is copied if not present...i think i need to check.
    Ok i found the issue...i need to edit runscripts and made a new pnd.:oops:
    Anyway is possible to edit enabling or disabling options.
    Thanks for reporting problems.
    --- Double Post Merged, Nov 25, 2018, Original Post Date: Nov 25, 2018 ---
    A new pnd is uploaded. I fixed runscript and updated GL4ES using the latest from BloodGDX ( i was to lazy to rebuild ;))
     
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