Angel posted on Aug 5 2005 at 05:30 PM said:
Cyclops posted on Aug 5 2005 at 04:50 PM said:
the lynx being a 64bit machine,
somebody knows nothing about the lynx.
And you can't honestly tell me that my point of view of waiting til the hardware is actually released to see what it can do is rubbish. That would be the stupidest thing i've ever heard if so and I bet there are a lot of people that are NOT buying this thing until some time after it is released because they want to see what its capable of doing in real time, not on paper or in someones mind.
Your right I don't, never owned one, didn't want one, don't care if its emulated.
Sure I can watch me. full speed SNES, AMIGA, or even megadrive is more possible on the GPx2 than the GP32. If linux was fully utililised, there is no reson why many new emulators not come working out the box. Obviously just because of the specs in question I can comforatbly say many more games are possible in MAME than was previously hoped on the GP32. Obviously there are many issues involved in emulation, and a quick ratio of 12x power does not always apply. The amiga having specialist hardware for graphics etc. Obviously emulators require specialist knowledge of the hardware, or a port of a current emulator from someone already has.
Lets face it nobody is completely in the dark. These emulators exist already on many different platforms, we know how powerful a machine has to be, to emulate a certain device. There is a confusion about the chip in the GPx2 two CPU's and 4 video co-processers, although most people do except that its just to its gonna be at least 2X as fast as the old one, and its not limited as much by memory problems any more, with more RAM and SD.
If no-one actually speculated about what can it be done emulation would never have existed, or much of anything else for that matter.
In fact I'm not just speculating about emulators but commercial open source games, linux games, video applications, hell whether I can SSH to the device and compile on it. Whether I can write an SDL game for linux and it will work on a GPX2 with little/no tweaking. How programs wrote in the original SDK could be moved to new platform.
Wait and see, just rubbish. If you'd compiled wesnoth with the --mini-gui flag set and said it runs using only 188Mhz and 16meg, with the halo effects turned off, this might just work on the GPX2 It would have been of better value than. Or I've bought a book in game programming in SDL is it any use, but no you wait till someone else does it. The GP32 was about having a go. The GPX2 is a better device for that. Why don't you stop *waiting* for the devs why don't you be one, its a damn sight better than I've no opion so nobody else should have one crap.
I've corrected the above so you should be happy, and be able to respond sensibly. Rather than correcting a minor mistiake, that distracts nothing from the points.
Have a opinion. The GP32 was a always a dead handheld, and was reserected by people putting time and effort into creating programs for it. "See what it can do?" well it looks to me like its designed to do what the GP32 can only better, and is marketed at that. Or did I miss something. GPH is trying to move the GP32 forward, and in my opionion look to have done a sucessful job.