Crocomire
.....me
so are we allowed to know whats been entered? i'm in such anticipation
Thre are two different teams working on snes? Are you perhaps confusing snes with megadrive? Anyway, I'm very excited too- i really want osnes .5 to be released, but what I'm really looking forward too is fgen32....mmmmmmmm....genesisim really looking foward to the results, its pretty much a "best of the best" so i have my fingers crossed for a full speed snes emulator from one of two teams working on them. that'd get my vote
Who would be crazy enough to recode all of the x86 assembly in ZSNES? (Actually, I've seen some of it recoded in C, but there goes your speed improvement...)maybe im mad, but i thought their was an emu based on the snes9x core, and another based on Zsnes?
Actually 3 not counting fSnes:nope, only ever two announced emus (not counting rylehs fsnes).
snes9xgp which was cancelled a loooong time ago and opensnes which everyones hoping for.
maybe u where thinking of rylehs emu which was cancelled. no idea what it was based on.
No-one's ever done a full port of the zSnes core, on account of being fairly majorly in x86 ASM - hence the reason why it runs at near full speed on a pentium 133. Hang on... isn't that the speed we've got available
Snes9x on the other hand is entirely in C or C++, so makes a much easier port. Or so I believe. That said, though, there have been a few messages from different people on the GP32dev board aaaaaaaages ago saying they wanted a bit of help looking at the zSnes source with the intention of translating it to ARM; I don't believe anything came of them though.
The only things I *know* are entered are Gigas and the updated version of the Tunnelgame, both of which I'm looking forward to. I'm hoping a lot for OS9x too, but I haven't heard anything really concrete on that front, so I'm not going to count my chickens quite yet.
I wonder if there'll be an update for GPWar?
hehe thanx, shud i enter it in the compoNice new logo Mattmagooooooooo!
Isn't part of OpenSNES9x now optimised? I seem the recall the latest version (if not that, then the upcoming one) has/will have ASM-optimisations in the core.why not make a 65816 core in ASM?
I thought that 0.5 will have most of the core implemented and optimised, but not all of it.Isn't part of OpenSNES9x now optimised? I seem the recall the latest version (if not that, then the upcoming one) has/will have ASM-optimisations in the core.why not make a 65816 core in ASM?