How can any devver find it insulting that people want to see more of their software (that doesn't even make sense!)
Let's give an short answer to this. Hardly we finished the BETA of Giana's Return people started to ask if there will be a second part with brandnew levels. Including me, we are a team of five people having 2 years of work and we are still not fully done. I spend a lot of sleepless nights just to do stuff for that game, same to the others like CHN who worte the code, or Operator who did the music, etc. In fact I did this because lot's of people were waiting for this game and we don't want them to be disappointed. As said... short after the BETA people started to ask for a second complete NEW game.
I appreciate if people like this game so much that they want to have a second part but it's just putting everyone under more pressure, specially because the first part is not done. Everyone is having a real life and it's "real" real life problems.
If you are honest you'll notice that this game has commercial quality but we gave it away for free as experiment. We probably got 30 mails saying thank you for this game and a couple of posts in our message boards which we appreciate a lot. This feedback is simply too less for a whole team working 2 years for free. 2 weeks after the release ppl get excited about simple styled puzzle games, thrown together in a few hours. I love puzzle games, and i love if ithey are styled. But if you can get that much attention with a puzzle game which you takes you a few days to make... why should we continue making a whole brandnew jump and run game?
As Giana was an experiment to the GP32 community and failed, we'll stop releasing free stuff for the GP32, maybe stop to develop on it forever. I know there was feedback from the GP32 community as well, but the Dreamcast Scene who got the game as well, was much more thankfull. If you think now I have to start giving feedback it's too late, my decision is up and CHN is mostly the same opinion last time we talked. The GP32 version even caused the most traffic which isn't cheap. Keep in mind, even if you release a game for free there are costs. Who pays the traffic? I'm not talking about tiny projects which hardly use up space... I'm not whining about the costs now, but it's just to show you up that even if something seems to be free... it isn't.
I used to give feedback on every GBA homebrewn i tried, but as a few developers were even were to lazy to send a mail back with "thanks for your ideas and feedback" i stopped this as well. everyone who send feedback about giana to us got a backmail with answer.
Hmm... i just right now notice that this isn't gettin' a short answer. Anyway... requesting a new version or even a new whole game surly puts someone under pressure. It's a lot better to give feedback and show an author this way that you like his stuff. This will motivate and let him continue to code, even if he is short on time. I even shit on donations just to see someone having the time to write a "thank you" for your game. Plain download numbers from the stats are uninteresting.
All I can say... my motivation to do anything is completly destroyed and it's not only me who lost motivation. KRB author fo an Sega-1000 emulator for GP32 just asked for a simple postcard, he got one card after months.
Keep in mind: No feedback destroys projects! Asking for a new version/game is putting someone under pressure! I'm sure this applies to 90% of all developers.