ekianjo
Hardcore Member
I think we should offer a Pandora as incentive / assistance to any game dev who ports
and sells or releases their game for our platform.
I'd chip in $100 a hit for that.
Probably not a big incentive enough. If it takes 2 weeks for a developer to make a port for Pandora, that's probably something like a couple of thousands of dollars of programmer-pay work, and a Pandora + expected sales (look at Kami Retro, only about 50 sales) is never going to make it up for it.
The best way you can convince programmers to invest on the Pandora is by growing the market size. 4000 Pandoras is way too small, you need to get to 10 times more users if you ever expect to see specific development for it. And with the production speed (250/week) and seeing how ED is busy (already difficult to manage current orders) there's no way it will happen in the current paradigm.
I'm all for specific ports for the Pandora, but all facts and reason tells me it won't happen anytime soon. Chipping a couple hundred dollars will not change anything.