What are you playing this weekend/these days?


Finished Skyward Sword (Wii). Best Zelda game I've played so far. Integration of the motion controls into combat is really well done and greatly adds to the experience. A gamepad with gyro sensor is highly recommended when emulating the game in addition to mapping the sword strokes to the right analogue stick. Over 60 hours of ingame time - wow.
 
SS is underrated. It's just another masterpiece..

Looking back, I had a LoZ golden age about 20 years ago. Wii was my first console after SNES and I played SS, TP, WW and OoT, all in close succession. I didn't have a preference I loved them all.

Have you played Links Awakening? I'm interested in whether you think 3D is really better.
 
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No I haven't played Link's Awakening. As far as the old portable games go I'm only a few hours into Oracle of Seasons. I should really buy a handheld to play those old titles. Looks weird playing them on PC all blown up.

While A Link to the Past is one of my favourite games, I think the verticality adds tremendously to the dungeon designs and the fun of exploration.
 
I played Links Awakening remaster directly after BotW and I wouldn't say I prefer one over the other, both are top tier.

Then I replayed BotW because I felt somehow I hadn't mastered it so wasn't ready for TotK. I got all the DLC.

Now my family is gone this weekend so I can finally kiff in the house so I'm thinking this might be a good chance to lock myself in and play TotK.
 
Thanks to Crossover for Mac I had the chance to test some Windows Steam games on my MacBook Pro M4 this second half of last week: did only try stuff out, Truck and Logistic Simulator, Ultra Street Fighter 4, Celste, Binding of Isaac, but also more heavy stuff like BeamNG Drive (this was quite impressive), and Palworld 1.0
So I did play yesterday the whole day Palworld, did defeat the first boss, did build up my first 2 Manufacturing Lines, did maybe configure my game a way that I get too many XP, but its for me anyway just a big Pokemon Sandbox .. , maybe later I will have a run where I use normal difficulty ..
Also I did today start whit Dusklight DS, the Dual Screen Fork of Dusklight, an Android Port of the Legend of Zelda Twilight Princess,
looks and plays quite fantastic on the Ayn Thor, I did even manage to play until the part, where you have to gather sword and shield for midna in the Ordon Village after you did met Zelda in the Twilight World, I don't know the correct therms in English, I play the German Language Version ^^, but I did also load up the first 10 Twillight Princess Manga in English on Mihan on my E-Ink Tablet ..
 
Recently finished Dark Forces II: Jedi Knight and Dark Forces II: Jedi Knight - Mysteries of the Sith on my Ayn Thor, thanks to the Android port of OpenJKDF2. I've played it with some graphical mods, but not the full texture replacement pack (because it didn't work properly) on the Android port. I've heard good things about the level design so I wanted to give them a try. They came out before SiN/Half-Life at a time where full-3D FPS were getting common but still mostly had old-style levels that were more designed for gameplay than as functional environments. And it really shows. The first game has credible environments that look a bit like actual places (with obviously limited polycount) but they really feel like they were first thought of as game levels, not as places. The second game shifts a bit away with some levels that feel more like places with enemies added inside and it doesn't feel as fun. Both games do love to play with verticality in a way that's not very common in FPSes. They also have secret-hunts common in early FPSes and an extra incentive since finding all secrets in a level leads to extra force power points.

Which brings me to another aspect: jedi stuff. There's a lightsaber that's a bit rough and best left for situations where you can't use other guns, though by the end of MotS the game forces you to rely only on it and I started enjoying it. Still, it would be much improved in the later Jedi Outcast/Jedi Academy games. Same for the force powers. In JK, I mostly used them when I had to, except at the end of the game where some of them get overpowered. In MotS there are more situations where you have to use them and an increase in difficulty that force you rely on them more. Once again, they got much better in JO/JA.

Jedi Knight has cheesy late 90s FMV cutscenes, which I always appreciate. MotS has in-engine cutscenes that manage to look less good than the actual game. I mostly enjoyed both games, though MotS was a bit more uneven and had a few frustrating levels that had me look at a walkthrough to figure out how to solve a puzzle. It's also generally much more difficult. I don't think I'll remember them fondly or even for very long. They have aged, they aren't bad but if you're looking for fun FPSes you probably have better options.
 
Recently finished Dark Forces II: Jedi Knight and Dark Forces II: Jedi Knight - Mysteries of the Sith on my Ayn Thor, thanks to the Android port of OpenJKDF2. I've played it with some graphical mods, but not the full texture replacement pack (because it didn't work properly) on the Android port. I've heard good things about the level design so I wanted to give them a try. They came out before SiN/Half-Life at a time where full-3D FPS were getting common but still mostly had old-style levels that were more designed for gameplay than as functional environments. And it really shows. The first game has credible environments that look a bit like actual places (with obviously limited polycount) but they really feel like they were first thought of as game levels, not as places. The second game shifts a bit away with some levels that feel more like places with enemies added inside and it doesn't feel as fun. Both games do love to play with verticality in a way that's not very common in FPSes. They also have secret-hunts common in early FPSes and an extra incentive since finding all secrets in a level leads to extra force power points.

Which brings me to another aspect: jedi stuff. There's a lightsaber that's a bit rough and best left for situations where you can't use other guns, though by the end of MotS the game forces you to rely only on it and I started enjoying it. Still, it would be much improved in the later Jedi Outcast/Jedi Academy games. Same for the force powers. In JK, I mostly used them when I had to, except at the end of the game where some of them get overpowered. In MotS there are more situations where you have to use them and an increase in difficulty that force you rely on them more. Once again, they got much better in JO/JA.

Jedi Knight has cheesy late 90s FMV cutscenes, which I always appreciate. MotS has in-engine cutscenes that manage to look less good than the actual game. I mostly enjoyed both games, though MotS was a bit more uneven and had a few frustrating levels that had me look at a walkthrough to figure out how to solve a puzzle. It's also generally much more difficult. I don't think I'll remember them fondly or even for very long. They have aged, they aren't bad but if you're looking for fun FPSes you probably have better options.
I played these around the years of release and I have (probably unfounded) fondness of these games. I played MotS again 2 years ago and I indeed feel like they aged a lot. I haven't tried any mods. What I remember is that it has small but also gigantic spaces. If you compare this with a game like Duke Nukem 3D they don't really compare. DN3D usually crammed a lot in small spaces with many interactive objects and details, while MotS has massive spaceships or areas to walk through, but usually without much detail or interaction. Where DN3D makes you feel like the big hero of the game, both Jedi Knight and MotS made me feel small. I guess some games I do like but don't enjoy to play that much, I guess it's indeed the parts where you can get stuck solving some 'puzzle' so you can proceed.
 
I played these around the years of release and I have (probably unfounded) fondness of these games. I played MotS again 2 years ago and I indeed feel like they aged a lot. I haven't tried any mods. What I remember is that it has small but also gigantic spaces. If you compare this with a game like Duke Nukem 3D they don't really compare. DN3D usually crammed a lot in small spaces with many interactive objects and details, while MotS has massive spaceships or areas to walk through, but usually without much detail or interaction. Where DN3D makes you feel like the big hero of the game, both Jedi Knight and MotS made me feel small. I guess some games I do like but don't enjoy to play that much, I guess it's indeed the parts where you can get stuck solving some 'puzzle' so you can proceed.
I agree about the sense of scale. It's working great in some levels, especially in Jedi Knight where it really feels like when Obi-Wan infiltrates an Imperial ship in Episode 3 (except that there's a lot more shooting and killing rather than stealth).
 
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