My first impression after completing the game is that it's a nice game. I read people complete it in roughly 19 hours, while I like to doodle around so it cost me almost 27 hours to complete.
I also made my life more difficult to drag a pan around, which I called Bucky (as in bucket). Half-Life didn't always appreciate me dragging around this item as it could spawn me on top of it if I loaded a savegame, which can cause issues with the game.
In some instances my trusted Bucky would get lost if a grenade would explode near it or the game has some special instance (like animation when riding an elevator) causing Bucky to get lost. So I replayed those parts until I completed them with Bucky in tact.
Without giving spoilers, I couldn't bring Bucky on the final few minutes of the game. Although the first thing I got after this special transition was a pan just like Bucky, but it didn't use that one.
Bucky was really handy to store any items the game doesn't want you to take with you, like health or grenades. While you really don't need to have those items, as the game really takes good care of you, it made some parts really easy as I had an excess of grenades.
The only part of the game that was terrible at first was with a creature named 'Jeff'. You cannot kill Jeff, even with a pan full of excess grenades. You have to trust the game to make this a 'fun' experience for you, the developers knew this should be scary, but in an okay way.
All other parts I didn't have any troubles with. Some views are really nice. And there are some nice references at the end of the game.
One of the nice views, although dark, when playing. There are nice bright views to.
What visor did you used ?
I used the Pico4, which I got after I returned the Vive Focus 3 from work to work on future hobby projects.
I already had a Vive Focus Plus but that headset requires a subscription service to get the PC streaming to work (which is €100+ per year).
The Pico4 is a fine headset for a low purchase price, it's easy to use and in combination with Virtual Desktop Streamer it's easy to play Steam VR supporting PC games.
The only hardware issue I have with this headset is the face mask, which puts too much pressure on your forehead causing discomfort after one hour of play. Which can be somewhat mitigated by using a 3rd party face mask.
While I really didn't want the required Facebook account to use the Oculus headsets, the Pico4 is the next best thing.
The Pico4 is from ByteDance and I'm not really happy about that company either. So I got a used unit, for whatever that makes a difference, and I had to (temporarily) install some app (on a not-my-personal phone) to actually purchase the Virtual Desktop Streamer application (which is working really well). As I couldn't purchase it directly from the headset. Which also means I had to register to link purchases to the headset, which I understand but also not that happy about. As I'm also a developer I also have an Unreal developer account, which is also owned by ByteDance. I guess you can't always work on games without having an account with Google (Android Playstore), Apple (App store), Microsoft (Xbox), ByteDance (Unreal/Pico4).
I can however install any app directly onto the headset, which was the aim for this headset (for development). Which doesn't require an account. To download the SDK however it's expected to create an account, which I assume can be done via a temporary e-mail address if needed.