Sifu
The story is about a life dedicated to vengeance, and that's it, it's a combat game, you need nothing more.
I'm just scratching the surface of the game, but I like what I did for now, there is a way to use the surroundings in a strategic way, to separate enemies or to get some improvised weapons, there are many moves to counter different attacks and the combat is developed in a way that it is "visually" most of the time an "arm wrestling" before being able to get an open for the real hit.
The main character is absolutely not a tank, and is easy to lose even with a single adversary, so the entire game needs skills and perfect timings to survive groups of enemies... happened once that my character died in a single hit to the head that came from a bottle launched by a distant enemy...
The particularity of the game is how death is managed... the main character has a medallion that can resurrect for a limited number of times, and every time this happens the protagonist becomes older... you need to finish the entire game with at least one life (obviously), but the age is persistent, so if you die too many times in the previous chapters, finishing the game could become very difficult...
Personally, before saving, I'm redoing the chapters until I'm able to finish them without die.
If I have to find bad things to say about the game, maybe I miss a "flow" of combat, it has not animations of movements for every single position, so sometimes seems like to play with old beat'em ups... also I'm not so into the graphic style, it's a little squared ... but considering the complexity of the combat system I can understand that the engine needs a less complex graphic.