Null
Snug
https://www.patreon.com/henrytaiwan Haven't played it since 0.42 came out a couple of years back so thought I'd revisit it. Cue me losing track of time and finally getting to bed at approx 5 this morning.
I actually played it a long time ago, when it came out, and I remember it as a fun game. I played many expansions for Half-Life 1. Maybe it was the shiny helmet.Just finished HL: Blue Shift. Not a great expansion. Rather annoying in places. And I forgot how bad torchlight is in those old games. There was a lot of squinting involved, complemented by the bad monitor I have to use at the moment. And apparently there's no subtitles
If it is I haven't noticed. It's been a few years since I've read about red shift in sci-fi and only just got double meaning in the title. It had always been the shift of the security guy in my mind, I never had a second thought.It's it about a shrinking universe?
HL on Dreamcast was looking sharp for that time. The VGA cable allowed 640x480 resolution.I played HL2 today. I can't tell if it's overrated or not. I don't like it as much as Portal but it is very pleasant. I'm downloading the Dreamcast version now. I hope it will be more pixelated than HL2 on PS3. I'm really into pixelation.
When I was young I had a radio shack TV with SNES connected via RF. All my (rich) friends had there's modded for scart and used monitors. The difference was clear... The envy has not subsided.HL on Dreamcast was looking sharp for that time. The VGA cable allowed 640x480 resolution.
So not sure how blocky you like your pixels.
In Japan, a special hardware called the "Rez Trance Vibrator" was sold for that game. It was a small rectangular USB device that vibrated in sync with the music.It's an amazing music based game I highly recommend. Locking on to enemies creates a tom sound and firing is a snare drum! And it's beautiful.
I have the Dreamcast vibration pack. It's very satisfying.In Japan, a special hardware called the "Rez Trance Vibrator" was sold for that game. It was a small rectangular USB device that vibrated in sync with the music.
It was really a game of the era, the physics of the game was novel at the time and the Physics Gun made for some fun gaming. The story of the game itself while I really liked it, most people measured it against the first game which likely was a losing battle.I played HL2 today. I can't tell if it's overrated or not. I don't like it as much as Portal but it is very pleasant. I'm downloading the Dreamcast version now. I hope it will be more pixelated than HL2 on PS3. I'm really into pixelation.
I guess just like the difference between old i486SX@16MHz and newer i486DX2@33MHz computers was massive in the past but now it usually hardly makes a difference for gaming if you have a 4 core or an 8 core CPU.What HL2 does really well for its time is its tangibility. The physics, precise hit detection and audio as well as the character interactions make it so immersive. Maybe the next Half Life game was Alyx because it was the next leap in immersion? Meh, I'm waffling. If not, Half Life Next will have near-realistic skin feedback combined with input in the form of a clothing item. Still waffling.
I've gone back to a year-old Wasteland 3 savegame. I was in Steeltown. Was carrying weird weapons, couldn't remember why. Ended up slaughtering most of the workforce of this systematically misled and yet critical enterprise. Turns out those weird weapons were there to pacify and not-kill the workers. The decisions are weighty. Combat is fun. Gives me chuckle now and then. Good game.