I got Mother Russia Bleeds because I saw a LOT of reviews telling how good was this and how it was similar to Streets Of Rage...
turned out that the only similarity with SOR is that you punch people...
It has too many buttons (kick, punch, grab, jump, sprint, and three more to get and use drugs !!), even more than The TakeOver that was already giving me troubles !!
This makes the game unnecessarily complicated... both jump+punch and jump+kick have the same exact result, a flying kick... when you use punch and someone is on the ground near you, automatically your character will be locked to punch his face on the ground and you will be unable to avoid people charging you...
The enemies seems flat, you must be in front of them precisely to be able to hit them... the only moves that have no troubles are the ones that automatically will lock to the nearest enemy, like the grab...
There is an impressive amount of enemies in the screen, and I mean IMPRESSIVE at a point that you are not able to see WHAT enemies are there in the crowd, and also you can't even see your character in there !!
Happened so many times that I was at the right of the screen blindly punching and kicking, and at some point I lost my character and wasn't anymore able to understand "where I was" !!
With AI companions this becomes even worse, because you see people punched and think "oh here I am... no wait this is another character !!"
This is totally the opposite of what a SOR game is, where you must "strategically" deal with every single enemy, instead in MRB it's all about crowd control, you don't mind what "moves" has an enemy, you just throw someone to him, or just do a drug fatality !!
Also the gameplay feels old, but in a bad way, because in the "old" times there were technical limitations for that, so my impression is that not so much love was put on the gameplay.
And as a final note, the game is full of bugs, with the worst of all the controller configuration... for this last thing I could speak badly for a day, but I'll just list here a FEW issues:
- the first (or even second) player is reserved to keyboard (in a modern beat'em up ?! Really ?!), but if you use a gamepad you can't even see what character you are selecting (really, there is no third player shown, but you can hear selection sounds and start the game blindly !!), unless you had previously randomly played a bit with the configuration... yes, randomly... because I have no Idea what exactly I did to "solve" the issue, but took me a while to make visible even the forth player.
- i wasn't able to remap the gamepad buttons, because in the configuration of the third player I see only the keyboard buttons mapped for the first player...
- some keys are hardcoded BUT you can still "change" them, so they will perform both the original and the "new" function at the same time, creating a black hole in the space-time continuum !!
- the menu keys and the player keys are shared, so if you change player keys, you must use those new ones even for the menu... so better you map them well or you will be unable to do that again !!