Want Something Ported? Look Here First!


Status
Not open for further replies.

Prophet

God I'm old.
Joined
Jun 9, 2003
Messages
1,712
Website
Visit site
MOD Edit - Merged these two threads, so I'll post the information here.

Ports require source code.

What is source code?

Source code is what makes up a program. Freeware programs may or may not have this available. Commericial programs will NOT.

The rule is, unless you see "GPL" or "GNU" somewhere, you aren't going to see any source code!

Example of code:


Code:
int x = 0;
for (; x < 320; x+=30) {
   TextOut(0,x, "PORTS REQUIRE SOURCE CODE");
}


Code cannot just be gained intuitively. Programs generally cannot be "disassembled" into its native code, it can only be disassembled into machine code, which is NOT viable for porting something to the GP32!

Please be advised before posting a request for a port.

MOD - Original post is below.


Lotsa people suggest ports of games with no source code available.

Maybe they don't realize you need sources to port to another system, and are confusing the fact that a game is free or something with it being portable?

Maybe it should be pinned so people check to see if source code is available before suggesting a port. In fact, on the flip side, if anyone finds source code out there for any good games, they should definitely suggest it! :)
 

Sonic-NKT

Very Active Member
Joined
Apr 15, 2003
Messages
1,890
hmm your link seems to go on an empty page... only some ad links.... where is something about the game
 

NightStar

Member
Joined
May 29, 2003
Messages
125
Fiend

http://fiend.cjb.net

The author has said to contact him if anyone wants the source-code.

Looks okay - However, the specs might not make it possible for the GP32?

Direct X 6.0
Pentium 200 MHz
32 MB RAM
60 MB disk diskspace

???
 

PulsatingQuasar

Still Fresh
Joined
Aug 10, 2003
Messages
31
Well, this is no source code suggestion for a game but for the WinUAE Amiga emulator. It's available at: WinUAE

This would openup hundreds of games if this emulator could be ported.
 

unit3

Member
Joined
Aug 8, 2003
Messages
151
Location
Canada
Website
demoni.ca
Normen posted on Jul 29 2003 at 11:26 AM said:
wwwoooowww 200 Mhz and 32 MB ram .... gah ... :huh:
That's a little heavy though, since the original X-COM could be played on a 486-SX33 with 4MB of RAM... so you should be able to get this port running on the GP32, if it gets optimized a bit. :)
 
Last edited by a moderator:

brutaLIzer

Still Fresh
Joined
Aug 28, 2003
Messages
26
Well, I don't get the idea why this thread should only be for ports.
It's called "...ideas...". So any idea is welcome I guess.
I for one, if I should find the time, will start a game from scratch
as soon as my GP32 arrives (I hope next monday....).
Ports are nice but new ideas important for the progress of the system.
 

r0lf

Member
Joined
Apr 25, 2003
Messages
151
Does any body remember playing paradroid on the c64?

The version i use in frodo has an annoying sound bug...

There is an SDL version here I though might make an interesting project:
http://freedroid.sourceforge.net/news.phphttp://freedroid.sourceforge.net/news.php

I took a look at the sources for a different SDL clone, but it used fmod (?) for the sound , so I didn't think it would be that portable. but this one looks okay...

Might be a nice afternoons project for some of the uber coders out there.

I might give it a try when I next get some time off work. Alas I have no compiler setup, and it has been atleast 5 years since I compiled anything in C. If anybody with experience can take a quick squiz at the source and say 'easy' , 'maybe' or 'impossible'
I would be grateful.
 

Dozer

Efram the retarded rabbit
Joined
Jul 2, 2003
Messages
3,035
Age
35
Location
Exeter
Website
lawrencewithaW.tumblr.com
How about super methane brothers? Its such a funny game! Its written in c and the source code is available on a few platforms including linux and acorn. You can find the game here. If you want to play it. Of course if there was an amiga emu then we'd be able to play the amiga version, but a port would be sweet!
 

Steve-O

Very Active Member
Joined
Aug 28, 2003
Messages
4,054
Coool.. That game kicks ass.. I remember playing it on Amiga Years and Years ago hehe...
 

Gurteltier

Still Fresh
Joined
Nov 11, 2003
Messages
6
Home of the Underdogs (the abandonware site) have an excellent list of open source games available with links to the games homepage (if there is one) and the source code -

http://www.the-underdogs.org/collect.php?n...en+Source+Games

It's not a huge list (and surely not comprehensive) but a good place to start. I like the look of NemesisCrisis especially. Do we actually have any talented/experienced programmers/developers on the board we could persuade in the direction of one particular game if we held a poll and all agreed on which title we wanted?

Cheers,

Neil
 

generalnmx

Playful/Fascist Mod
Joined
Apr 18, 2003
Messages
2,128
Age
40
Location
Maryland, USA
Website
www.matts-hosting.com
Ports require source code.

What is source code?

Source code is what makes up a program. Freeware programs may or may not have this available. Commericial programs will NOT.

Example of code:

Code:
int x = 0;
for (; x < 320; x+=30) {
    TextOut(0,x, "PORTS REQUIRE SOURCE CODE");
}

Code cannot just be gained intuitively. Programs generally cannot be "disassembled" into its native code, it can only be disassembled into machine code, which is NOT viable for porting something to the GP32!

Please be advised before posting a request for a port.
 

jegHegy

Now on LSD!
Joined
Aug 22, 2003
Messages
1,381
Location
Hungary
Website
jeghegy.deviantart.com
that's basically right, but opensource software CAN be sold commercially (under the GPL for example). just a little correction. that doesn't change the fact that most commercial games are closed-source though. so ya.
 
Status
Not open for further replies.
Top