serenity@firefly /media/Daten/Pandora/w-engine-read-only $ ls
BaseEnemy.cpp Camera.h HeroClass.cpp _main.cpp Physics.h StatefulSprite.cpp structs.h TriggerArray.cpp
BaseEnemy.h CollisionObject.cpp HeroClass.h Makefile PopLevelExitTrigger.cpp StatefulSprite.h TestEnemy2.cpp TriggerArray.h
BaseTrigger.cpp CollisionObject.h Level.cpp MapData.cpp PopLevelExitTrigger.h StatefulUnit.cpp TestEnemy2.h UnitArray.cpp
BaseTrigger.h crypt_test LevelExitTrigger.cpp MapData.h PushLevelExitTrigger.cpp StatefulUnit.h TestEnemy.cpp UnitArray.h
BaseUnit.cpp Decryptor.cpp LevelExitTrigger.h maptocode PushLevelExitTrigger.h StateMain.cpp TestEnemy.h userStates.h
BaseUnit.h Decryptor.h Level.h MyGame.cpp README.linux StateMain.h TimedJumpRunLevel.cpp userTypes.h
built Factory.cpp LevelList.cpp MyGame.h SpriteCache.cpp StateTitle.cpp TimedJumpRunLevel.h version.h
Camera.cpp Factory.h LevelList.h Physics.cpp SpriteCache.h StateTitle.h tomcrypt WandorLinux.cbp
serenity@firefly /media/Daten/Pandora/w-engine-read-only $ make
c++ -c -O2 -DPLATFORM_PC -D_LINUX_ -DPENJIN_SDL -I '/media/Daten/Pandora/w-engine-read-only/PenjinBase/' -I '/media/Daten/Pandora/w-engine-read-only' -I '/media/Daten/Pandora/w-engine-read-only/tomcrypt' _main.cpp -o _main.o
In file included from _main.cpp:1:
MyGame.h:3:20: error: Engine.h: No such file or directory
MyGame.h:4:23: error: SimpleJoy.h: No such file or directory
MyGame.h:5:20: error: Random.h: No such file or directory
MyGame.h:6:19: error: Sound.h: No such file or directory
In file included from MyGame.h:7,
from _main.cpp:1:
userStates.h:13:23: error: BaseState.h: No such file or directory
In file included from userStates.h:14,
from MyGame.h:7,
from _main.cpp:1:
StateTitle.h:10:18: error: Text.h: No such file or directory
StateTitle.h:11:28: error: AnimatedSprite.h: No such file or directory
StateTitle.h:12:23: error: CountDown.h: No such file or directory
In file included from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
StateMain.h:9:21: error: TileMap.h: No such file or directory
StateMain.h:10:23: error: Vector2df.h: No such file or directory
StateMain.h:11:19: error: Pixel.h: No such file or directory
StateMain.h:12:27: error: NumberUtility.h: No such file or directory
In file included from StateMain.h:13,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
MapData.h:7:19: error: Image.h: No such file or directory
MapData.h:8:20: error: Colour.h: No such file or directory
MapData.h:10:25: error: PenjinTypes.h: No such file or directory
In file included from BaseEnemy.h:4,
from TestEnemy.h:4,
from StateMain.h:14,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
BaseUnit.h:8:26: error: CollisionMap.h: No such file or directory
In file included from userStates.h:14,
from MyGame.h:7,
from _main.cpp:1:
StateTitle.h:17: error: expected class-name before ‘{’ token
StateTitle.h:21: error: ‘SDL_Surface’ has not been declared
StateTitle.h:32: error: ‘Text’ does not name a type
StateTitle.h:33: error: ‘AnimatedSprite’ does not name a type
StateTitle.h:34: error: ‘AnimatedSprite’ does not name a type
StateTitle.h:37: error: ‘CountDown’ does not name a type
In file included from StateMain.h:13,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
MapData.h:23: error: expected ‘,’ or ‘...’ before ‘&’ token
MapData.h:23: error: ISO C++ forbids declaration of ‘wstring’ with no type
MapData.h:24: error: ‘Vector2df’ does not name a type
MapData.h:32: error: ‘SDL_Surface’ has not been declared
MapData.h:32: error: expected ‘,’ or ‘...’ before ‘Offset’
MapData.h:32: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
MapData.h:34: error: ‘string’ does not name a type
MapData.h:35: error: ‘string’ does not name a type
MapData.h:40: error: ‘Image’ does not name a type
MapData.h:41: error: ISO C++ forbids declaration of ‘vector’ with no type
MapData.h:41: error: expected ‘;’ before ‘<’ token
MapData.h:42: error: ISO C++ forbids declaration of ‘vector’ with no type
MapData.h:42: error: expected ‘;’ before ‘<’ token
MapData.h:43: error: ISO C++ forbids declaration of ‘vector’ with no type
MapData.h:43: error: expected ‘;’ before ‘<’ token
In file included from BaseUnit.h:9,
from BaseEnemy.h:4,
from TestEnemy.h:4,
from StateMain.h:14,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
CollisionObject.h:21: error: ‘Vector2df’ does not name a type
CollisionObject.h:22: error: ‘Vector2df’ does not name a type
CollisionObject.h:23: error: ‘Vector2df’ does not name a type
CollisionObject.h:24: error: ‘Vector2df’ does not name a type
CollisionObject.h:25: error: ‘Vector2df’ does not name a type
CollisionObject.h:26: error: ‘Vector2df’ does not name a type
CollisionObject.h:27: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:27: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:30: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:30: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:31: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:31: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:32: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:32: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:33: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:33: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:37: error: expected ‘,’ or ‘...’ before ‘position’
CollisionObject.h:37: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:39: error: ‘Vector2df’ does not name a type
CollisionObject.h:40: error: ‘Vector2df’ was not declared in this scope
CollisionObject.h:40: error: template argument 1 is invalid
CollisionObject.h:40: error: template argument 2 is invalid
CollisionObject.h:40: error: template argument 1 is invalid
CollisionObject.h:40: error: template argument 2 is invalid
CollisionObject.h:40: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:40: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:41: error: ‘Vector2df’ does not name a type
CollisionObject.h:42: error: ‘Vector2df’ was not declared in this scope
CollisionObject.h:42: error: template argument 1 is invalid
CollisionObject.h:42: error: template argument 2 is invalid
CollisionObject.h:42: error: template argument 1 is invalid
CollisionObject.h:42: error: template argument 2 is invalid
CollisionObject.h:42: error: ‘Vector2df’ was not declared in this scope
CollisionObject.h:42: error: template argument 1 is invalid
CollisionObject.h:42: error: template argument 2 is invalid
CollisionObject.h:42: error: template argument 1 is invalid
CollisionObject.h:42: error: template argument 2 is invalid
CollisionObject.h:42: error: expected ‘,’ or ‘...’ before ‘tile’
CollisionObject.h:42: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
CollisionObject.h:44: error: ‘Vector2df’ was not declared in this scope
CollisionObject.h:44: error: template argument 1 is invalid
CollisionObject.h:44: error: template argument 2 is invalid
CollisionObject.h:44: error: template argument 1 is invalid
CollisionObject.h:44: error: template argument 2 is invalid
CollisionObject.h:45: error: ‘Vector2df’ was not declared in this scope
CollisionObject.h:45: error: template argument 1 is invalid
CollisionObject.h:45: error: template argument 2 is invalid
CollisionObject.h:45: error: template argument 1 is invalid
CollisionObject.h:45: error: template argument 2 is invalid
CollisionObject.h:46: error: ‘Vector2df’ does not name a type
In file included from BaseEnemy.h:4,
from TestEnemy.h:4,
from StateMain.h:14,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
BaseUnit.h:21: error: expected ‘,’ or ‘...’ before ‘p’
BaseUnit.h:21: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:22: error: expected ‘,’ or ‘...’ before ‘p’
BaseUnit.h:22: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:22: error: ‘BaseUnit::BaseUnit(int)’ cannot be overloaded
BaseUnit.h:21: error: with ‘BaseUnit::BaseUnit(int)’
BaseUnit.h:25: error: expected ‘,’ or ‘...’ before ‘direction’
BaseUnit.h:25: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:28: error: ‘Vector2df’ does not name a type
BaseUnit.h:29: error: ‘Vector2df’ does not name a type
BaseUnit.h:30: error: ‘Vector2df’ does not name a type
BaseUnit.h:33: error: ‘Vector2df’ does not name a type
BaseUnit.h:34: error: expected ‘,’ or ‘...’ before ‘newSpeed’
BaseUnit.h:34: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:39: error: expected ‘,’ or ‘...’ before ‘gameMovement’
BaseUnit.h:39: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:40: error: expected ‘,’ or ‘...’ before ‘absoluteMovement’
BaseUnit.h:40: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:41: error: ‘SDL_Surface’ has not been declared
BaseUnit.h:43: error: expected ‘,’ or ‘...’ before ‘mapOffset’
BaseUnit.h:43: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:47: error: expected ‘,’ or ‘...’ before ‘direction’
BaseUnit.h:47: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseUnit.h:49: error: ‘CollisionMap’ does not name a type
BaseUnit.h:53: error: ‘CountDown’ does not name a type
BaseUnit.h:54: error: ‘Vector2df’ does not name a type
BaseUnit.h:55: error: ‘Vector2df’ does not name a type
BaseUnit.h:56: error: ‘Vector2df’ does not name a type
BaseUnit.h:57: error: ‘Vector2df’ does not name a type
BaseUnit.h:58: error: ‘Vector2df’ does not name a type
BaseUnit.h:61: error: ‘Vector2df’ does not name a type
BaseUnit.h:62: error: ISO C++ forbids declaration of ‘AnimatedSprite’ with no type
BaseUnit.h:62: error: expected ‘;’ before ‘*’ token
In file included from TestEnemy.h:4,
from StateMain.h:14,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
BaseEnemy.h:14: error: expected ‘,’ or ‘...’ before ‘p’
BaseEnemy.h:14: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseEnemy.h:17: error: ‘Vector2df’ does not name a type
In file included from StateMain.h:14,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
TestEnemy.h:11: error: expected ‘,’ or ‘...’ before ‘p’
TestEnemy.h:11: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
TestEnemy.h:16: error: expected ‘,’ or ‘...’ before ‘direction’
TestEnemy.h:16: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
TestEnemy.h:21: error: ‘AnimatedSprite’ does not name a type
TestEnemy.h:22: error: ‘AnimatedSprite’ does not name a type
TestEnemy.h:23: error: ‘AnimatedSprite’ does not name a type
In file included from StatefulUnit.h:5,
from HeroClass.h:7,
from StateMain.h:15,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
StatefulSprite.h:18: error: ISO C++ forbids declaration of ‘AnimatedSprite’ with no type
StatefulSprite.h:18: error: expected ‘;’ before ‘*’ token
StatefulSprite.h:22: error: ‘PENJIN_ERRORS’ does not name a type
StatefulSprite.h:23: error: ‘PENJIN_ERRORS’ does not name a type
StatefulSprite.h:30: error: ‘AnimatedSprite’ was not declared in this scope
StatefulSprite.h:30: error: template argument 1 is invalid
StatefulSprite.h:30: error: template argument 2 is invalid
In file included from HeroClass.h:7,
from StateMain.h:15,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
StatefulUnit.h:11: error: expected ‘,’ or ‘...’ before ‘p’
StatefulUnit.h:11: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
In file included from StateMain.h:15,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
HeroClass.h:16: error: expected ‘,’ or ‘...’ before ‘p’
HeroClass.h:16: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
HeroClass.h:34: error: ‘AnimatedSprite’ does not name a type
HeroClass.h:35: error: ‘AnimatedSprite’ does not name a type
HeroClass.h:36: error: ‘AnimatedSprite’ does not name a type
HeroClass.h:37: error: ‘AnimatedSprite’ does not name a type
HeroClass.h:39: error: ‘CountDown’ does not name a type
In file included from StateMain.h:17,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
BaseTrigger.h:24: error: expected ‘,’ or ‘...’ before ‘p’
BaseTrigger.h:24: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
BaseTrigger.h:28: error: ‘Vector2df’ does not name a type
BaseTrigger.h:29: error: ‘Vector2df’ does not name a type
BaseTrigger.h:30: error: ‘Vector2df’ does not name a type
BaseTrigger.h:36: error: ‘SDL_Surface’ has not been declared
BaseTrigger.h:38: error: expected ‘,’ or ‘...’ before ‘mapOffset’
BaseTrigger.h:38: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
In file included from Physics.h:16,
from Level.h:15,
from StateMain.h:20,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
Camera.h:15: error: ‘Vector2df’ does not name a type
Camera.h:16: error: ‘Vector2df’ does not name a type
Camera.h:17: error: expected ‘,’ or ‘...’ before ‘position’
Camera.h:17: error: ISO C++ forbids declaration of ‘Vector2df’ with no type
Camera.h:20: error: ‘Vector2df’ does not name a type
In file included from Level.h:15,
from StateMain.h:20,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
Physics.h:41: error: ‘Vector2df’ has not been declared
Physics.h:41: error: ‘Vector2df’ has not been declared
Physics.h:41: error: ‘Vector2df’ has not been declared
Physics.h:41: error: ‘Vector2df’ has not been declared
In file included from StateMain.h:20,
from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
Level.h:30: error: expected class-name before ‘{’ token
Level.h:37: error: ‘SDL_Surface’ has not been declared
Level.h:62: error: ‘Vector2di’ does not name a type
Level.h:63: error: ‘CRuint’ has not been declared
In file included from userStates.h:15,
from MyGame.h:7,
from _main.cpp:1:
StateMain.h:26: error: expected class-name before ‘{’ token
StateMain.h:29: error: ‘SDL_Surface’ has not been declared
In file included from _main.cpp:1:
MyGame.h:18: error: expected class-name before ‘{’ token
MyGame.h:27: error: ‘PENJIN_ERRORS’ does not name a type
MyGame.h:33: error: ‘BaseState’ has not been declared
MyGame.h:34: error: ISO C++ forbids declaration of ‘BaseState’ with no type
MyGame.h:34: error: expected ‘;’ before ‘*’ token
MyGame.h:43: error: ‘BaseState’ was not declared in this scope
MyGame.h:43: error: template argument 1 is invalid
MyGame.h:43: error: template argument 2 is invalid
_main.cpp: In function ‘int main(int, char**)’:
_main.cpp:5: error: ‘Engine’ was not declared in this scope
_main.cpp:5: error: ‘game’ was not declared in this scope
_main.cpp:6: error: ‘ErrorHandler’ was not declared in this scope
_main.cpp:6: error: expected `;' before ‘error’
_main.cpp:11: error: ‘error’ was not declared in this scope
_main.cpp:15: error: ‘PENJIN_SHUTDOWN’ was not declared in this scope
_main.cpp:20: error: type ‘<type error>’ argument given to ‘delete’, expected pointer
_main.cpp:23: error: ‘PENJIN_GOODBYE’ was not declared in this scope
_main.cpp:24: error: ‘SDL_Quit’ was not declared in this scope
make: *** [_main.o] Error 1