Allright I see there is some speculation going on here and I wanted to reply earlier, but really did not know the best way to do so, so here it goes.
Well first of the game still exists and is not forgotten, here is proof:
But, before you get your hopes up for now it's better the project's status is regarded as "dead", an explanation is following.
There are several reasons for this, first of all this project was a planned disaster from the very beginning, which is 100% my fault.
It was my first project, I was very inexperienced and I fell into the common "bite more than you can chew"-trap. First results were great and rewarding then things got more slow and tedious.
I made the fault of thinking we need graphics before we implement the actual code (like behaviour of units), while actually the complete opposite is true (always work with placeholder graphics first to see whether elements actually work out in the real game).
You can see that graphics improved vastly over the course of the videos, while shown gameplay stayed almost the same. (Although one might say the graphics are the reason many people actually got interested in the game, but that's only an vicious guess).
Work on many different features started with other (partly more important) things left undone.
We actually made a plan, but it was not as detailed as it should have been and was not as followed as strictly as it should have been.
Now I realized that quite some time back and with the help of the team we actually made a proper design document (10 A4 pages and growing) and I made a proper ToDo list to get back on track.
Then another "homebrew killer" happened: Lack of free time. As he wrote above Dragons_Slayer (and the very same applies to me) had a lot to do for uni (and got side-tracked by other projects), other team members were busy at work they even had to do crazy overtimes and work on Sundays, so the whole thing fell apart again. Also most of the team was waiting for me to finish the engine code.
Now they are still waiting for me (I suppose/hope) and a month back I actually started working on applying some new ideas and changes I got with Greyout (which was based on a heavily modified version of the Wandor engine) back into Wandor.
Here is a local git changelog:
As you can also see the last commit already is over 2 weeks ago as I got to write 4 exams in the coming 2 weeks, so studying is taking up my whole day (almost at least).
Also so far I probably touched every file there is and modified it in some way, so I will probably end up re-writing half of the game (whether that is actually necessary might be up for debate, but it certainly is for the best).
My current plan is, and this is actually I have not spoken with the team about, to finish the engine quitely on my own so we are ACTUALLY ready with it and only have to fix bugs and can focus on creating levels and enemies completely.
This will take a while, but I am more confident I am ready for it now than I was three years ago (yes it has been that long).
Also playing the "demo" on the Pandora just makes me happy, a WarioLand-clone is the game I always wanted to make and it just "feels right" (even in the crude state it is) as if the Pandora has been made for it and not the other way around (mind you the whole game up to this point has been made without anyone of the team actually owning a Pandora).
So to sum it up, there is still a lot to do and there won't be any big news in the near future as I also got several other projects to finish.
You are better off regarding this project as "dead" until I announce otherwise, because it still just might not work out (either because I lose interest or the rest of the team or eventually it does not feel as great, there is plenty of stuff that can go wrong).
Thanks for the continued support, I highly appreciate the questions that I get regarding the game and threads like this show me there actually is interest in this game.
I think I never talked as openly about it, I hope you appreciate it and don't think "oh great another TL;DR post from foxblock", because that certainly won't keep me from writing those
I will leave you with this:
PS: Today is
Talk Like A Pirate Day btw, so yar scurvy pack of land-rats get ya salty piece of face outa my sight and start mopping up the deck befor I keelhaul y'all.