sephiroth111 posted on Oct 17 2006 at 02:31 PM said:it has the mmuhack kernel module in it..
I have the same problem, maybe it needs commandline parameters?Elephant Gun posted on Oct 17 2006 at 09:47 PM said:I cannot get it to work. It just goes to a black screen.
Some changes have definitely been made as the gpe is now smaller.HauJobb posted on Oct 17 2006 at 08:24 PM said:The only thing who`s new is the included Sourcecode
Nothing more. h34r:
There is no frontend so you need to supply command line switches to load roms etc.aapje89 posted on Oct 17 2006 at 08:54 PM said:I have the same problem, maybe it needs commandline parameters?Elephant Gun posted on Oct 17 2006 at 09:47 PM said:I cannot get it to work. It just goes to a black screen.
title=vba
icon=/mnt/sd/vba2xh/vba.png
exec=/mnt/sd/vba2xh/vba.gpe
clock=266
selectordir=/mnt/sd/roms/gba/
selectorfilter=.gba,.zip
wrapper=true
TelcoLou posted on Oct 17 2006 at 07:19 PM said:Hi!
Here's my settings using gmenu2x (I highly reccomend this menu for anyone who hasn't tried it out yet):
Code:title=vba icon=/mnt/sd/vba2xh/vba.png exec=/mnt/sd/vba2xh/vba.gpe clock=266 selectordir=/mnt/sd/roms/gba/ selectorfilter=.gba,.zip wrapper=true
I just adjust frameskip, sound, etc. in the VBA config file.
This emu is showing GREAT promise!! Thanks again for all your hard work, pcklee123
The extra zipped folder is the source code which I used. Its vba1.7.2 from Domm. I made some changescrimsonnight posted on Oct 17 2006 at 07:32 PM said:If its the same then what is the extra zipped folder for then?
vba emulates the arm using c-code. Gary Miller is going to try to use arm assembly language still to emulate. So I think that should be a significant speedup.DaveC posted on Oct 18 2006 at 02:37 AM said:Is this running ARM code natively or is it an ARM running code to emulate itself? If the latter wouldn't there be alot of room for speedups if ARM code was run natively and only the sound/graphics emulated? I would think a decent speed would be impossible without that.
How fast do you think it s possible to run in the future?
TelcoLou posted on Oct 18 2006 at 05:19 AM said:Hi!
Here's my settings using gmenu2x (I highly reccomend this menu for anyone who hasn't tried it out yet):
Code:title=vba icon=/mnt/sd/vba2xh/vba.png exec=/mnt/sd/vba2xh/vba.gpe clock=266 selectordir=/mnt/sd/roms/gba/ selectorfilter=.gba,.zip wrapper=true
I just adjust frameskip, sound, etc. in the VBA config file.
This emu is showing GREAT promise!! Thanks again for all your hard work, pcklee123
Finn posted on Oct 18 2006 at 07:43 AM said:Could you guide me a little bit?
Ok i wrote this in Programmers notepad.Should i save it as gpe or gpu?
and then place it where? and then?
sorry for being noob
Thanks for the quick responsehalo9 posted on Oct 18 2006 at 09:58 AM said:Finn posted on Oct 18 2006 at 07:43 AM said:Could you guide me a little bit?
Ok i wrote this in Programmers notepad.Should i save it as gpe or gpu?
and then place it where? and then?
sorry for being noob
First you need to have installed GMenu2x. Then create a section in which you want to show the vba2x link called, for example, 'nameofsection'. You can do this by simply doing 'new folder' in windows within gmenu/sections/ or using GMenu itself, press 'start' on your gp2x when it's running i think.
Looking at the file structure in your file browser (eg MS Explorer), go to the folder gmenu/sections/nameofsection and paste the file that you just made from TelcoLou's tip. The file should be named with no extension, eg just 'vba2x'
You need to make sure that the paths in TelcoLou's link file match those on your SD card.