Metalbrain
Still Fresh
- Joined
- Aug 8, 2006
- Messages
- 78
- Age
- 48
Hi all!
Here's another version of the ZX Spectrum emulator:
http://www.speccy.org/metalbrain/GP2Xpectrum1.4b2.zip
and here too (once updated):
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1786
What's new:
- CPU speed increase to 125/170 wasn't enough, and many games performed slower than they should, so I had to put the default speed up to 150/185
- Speed can be changed from the menu using VOL+/-, and can be saved for each individual game together with their keyboard profile
- Fixed memory contention for +2A/+3 models (Overscan now works)
- Changed the way to avoid the MMU hack problems, using Notaz's flush cache function instead of a screen buffer.
- Fixed a bug in L & R buttons assignation from .key file
Since CPU speed increase has been quite high, I'll probably leave precise contended memory emulation as optional for 1.4final version, as I did with No Frameskip vs Frameskip 1
Here's another version of the ZX Spectrum emulator:
http://www.speccy.org/metalbrain/GP2Xpectrum1.4b2.zip
and here too (once updated):
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1786
What's new:
- CPU speed increase to 125/170 wasn't enough, and many games performed slower than they should, so I had to put the default speed up to 150/185
- Speed can be changed from the menu using VOL+/-, and can be saved for each individual game together with their keyboard profile
- Fixed memory contention for +2A/+3 models (Overscan now works)
- Changed the way to avoid the MMU hack problems, using Notaz's flush cache function instead of a screen buffer.
- Fixed a bug in L & R buttons assignation from .key file
Since CPU speed increase has been quite high, I'll probably leave precise contended memory emulation as optional for 1.4final version, as I did with No Frameskip vs Frameskip 1