Oh, like speed-boosting tiles? Definitelyyoyoyoyoyoyoyo said:maybe you could add jumps and when you launch off them you move faster. So youll have to think fast or youll fall. thats my idea.
Sure, everything will be gradualb_o_b said:Looking forward to this one. Oh and Alex, please slowly increase difficulty in levels. Sticky, speedups, jumps and even stops are ok but the reverse steering, if you add it, thats *hard* and should be the introduced later imo.
I'm playing around with ideas on adding height. The problem is that this is not real 3D, and stupid problems appear where they shouldn't. I'll get a lot more time to do this in two weeks or so.Megagun said:You sure you don't want to add height? I mean, every heighttile only needs, what, three quads, right? Ohwell, guess not.
Ohwell, can't wait to see a beta/alpha/fullgame of this!
EDIT: if you explain the way you're handling roads, I'd be willing to design some of these. Having played aplenty of the original Skyroads, I feel I know a few evil tricks the original game uses on you that can really get up your nerves. )
Hehe, thanks I'll post updates when I get something new going.xnopasaranx said:alex, i am so looking forward to this! I used to worship skyroads back in the days. Iam sure this is going to turn out really good as your name stands for quality already! I am also excited to see with what graphics you will come up with.
For the height, perhaps you could cheat and use scaled tiles like you'll use scaled sprites?Alex said:I'll release some other things before Christmas though hopefully
You're the man Alex!