While doing all those control mods "hardcoded" I realized that implementing custom controls wouldn't be as time-consuming as I had thought...Prometheus said:That's awesome - thankyou very much for making this addition.
That was quick - thanks again!tuki_cat said:new versions up at the repo.
john4p said:While doing all those control mods "hardcoded" I realized that implementing custom controls wouldn't be as time-consuming as I had thought...Prometheus said:That's awesome - thankyou very much for making this addition.
That was quick - thanks again!tuki_cat said:new versions up at the repo.
john4p said:Some memory options maybe (chip/bogus/fast mem). Maybe bogus memory would improve compatibility for some ancient titles...
Sorry - I'm afraid I can't further improve the stylus support.Michoko said:- in Stylus mode, I often get really strange behaviors. For example in Dark Seed, if I use the stylus to play, sometimes when I tap the screen, the mouse cursors goes bananas and begins to move all around the screen like crazy. I tap again, and sometimes it stabilizes again (and sometimes it continues switching from one place to another constantly)
It's less sensitive in the diskload-menu(s). When you press a button it'll only enter a directory once now (and not proceed to subdirs in autofire mode).Michoko said:- I know that I already suggested this one, but having the menu less sensitive would be great
Haven't noticed that problem as I haven't used the PND(s) yet. Directly installed to the SD card the diskload menu starts in the dir /uae4all/roms on the sd card.Michoko said:- I don't know if this is something that can be done via the script launching UAE4ALL in the PND, but it would be nice to open the default disk image selector in /media, so we can quickly access the SD card (ideally it would be cool to save the current folder we last visited in the global settings )
Yeah, always wanted to have this. I'm going to ask notaz about a zoom-function for his hardware scaling (ideally as a systemcall) because currently you can't change the set hardware scaled resolution on the fly afaik. Also changing UAE4All's sdl surface's dimensions on the fly leads to a crash.Michoko said:- I guess that switching cores on the fly would be very difficult, but do you think that switching screen modes on the fly might be reconsidered? Something like L+number to switch between various display modes? Maybe Notaz's SDL makes this possible now?
Okay - but you'll have to select "save config for current game" for it to be saved.Michoko said:- Something that would be very cool: an overclocking option in the menu (like in Notaz's PCSX-ReArmed for example). Since the F12 hotkey doesn't work any longer, we now have to quit the emu completely to overclock. Being able to overclock while in game, and saving the overclocking value for each game would be amazing, since some titles require specific overclocking to work properly.
Me too.john4p said:Actually I find it comfortable that the cursor can be moved quickly with the dpad in the menus...
It shouldn't be. If it is I'll fix it.Esn said:Is the d-pad ALWAYS mapped to the joystick directions, even in custom button-mapping?
john4p said:It shouldn't be. If it is I'll fix it.Esn said:Is the d-pad ALWAYS mapped to the joystick directions, even in custom button-mapping?
@tuki_cat: Through Google I found this shell command: dd if=/dev/zero of=empty.adf count=1760. If this works I can add the function.
john4p said:Thanks. If you find the time you could execute the above command in the terminal and then try to use this empty adf in uae4all (maybe try to format it with Workbench 1.3 or use it as savedisk for Stunt Car Racer or something similar).
Just googled "create blank adf".tuki_cat said:Out of interest where did you find the shell command for this?
john4p said:Thanks for the testing. I also tried it and it works - but any empty adf you create that way has the same md5sum (try md5sum empty.adf). UAE4All doesn't write into the adfs but creates an "ads"-file in the saves-folder instead. Now if you have multiple blank adfs created that way for different games they'll all appear to be the same disk to UAE4All and that'll lead to problems.
If you create blank adfs with WinUAE every new file has a different md5sum and thus will appear as a different disk to UAE4All. But I don't know how to make this on Pandora.
We could just provide a zip archive with 20 different blank ADFs (generated with WinUAE) at the repo. While unzipped they're about 18MB they should be only a few kB zipped.
Just googled "create blank adf".tuki_cat said:Out of interest where did you find the shell command for this?
tuki_cat said:john4p said:Thanks for the testing. I also tried it and it works - but any empty adf you create that way has the same md5sum (try md5sum empty.adf). UAE4All doesn't write into the adfs but creates an "ads"-file in the saves-folder instead. Now if you have multiple blank adfs created that way for different games they'll all appear to be the same disk to UAE4All and that'll lead to problems.
If you create blank adfs with WinUAE every new file has a different md5sum and thus will appear as a different disk to UAE4All. But I don't know how to make this on Pandora.
We could just provide a zip archive with 20 different blank ADFs (generated with WinUAE) at the repo. While unzipped they're about 18MB they should be only a few kB zipped.
Just googled "create blank adf".tuki_cat said:Out of interest where did you find the shell command for this?
Ok, i see the problem. I will do a little digging around later and see if I can come up with anything.
We could just post a load of blank at the repo, problem is I think the repo only accepts PND, I don't think you can post other files.