cosam
Active Member
Heh, it wasn't entirely sarcastic ;-) I am "mildly interested" but I'd like to see what I'd be getting myself into first. Even a quick mock-up with just plain boxes and arrows and stuff would be fine for now.
DaveC said:Rather than type a wall of text to explain everything (and that would be difficult to get the feel anyway) I would basically mock one up in Photoshop to show what I was thinking. Of course doing that would take allot of time. [...]
Ok I will see when I get a few minutes in a few days.SteveM said:Heh, it wasn't entirely sarcastic ;-) I am "mildly interested" but I'd like to see what I'd be getting myself into first. Even a quick mock-up with just plain boxes and arrows and stuff would be fine for now.
Has always worked fine in PND for me.john4p said:Btw., I erred about the write-to-floppy-functionality. It doesn't write into the ADFs. It writes .ads-files into the "saves"-folder instead. And this works fine - but probably not with the PND. Maybe it works with the PND if you create a "saves"-subdir in appdata/uae4all/.
TitanUranus said:Very, very nice work indeed.
Personally I think the work done on this emulator in the last few months has been exceptional.
Yes, after adding EHB- and HAM-modes unfortunately hires-mode is now incorrect (the "extra memory detected"-screen and table selection-screen in Pinball Fantasies is 2x horizontally stretched). I don't know if I can fix this (at least it doesn't have an effect in-game).EvilDragon said:Only problem now is the missing Hires mode, but that's not that big issue here
john4p said:The flicker in interlace-mode is just like with a real Amiga 500 - it's only not as annoying when you look at the small handheld-screen. As this emu is running in lores-mode I don't think there's an easy way to reduce the flicker (in WinUAE hires-mode you can completely "disable" flicker).
Maybe some day...Works perfectly in WB, not so perfect in games yet (and impossible to get perfect in all cases, as usual..) No more interlace artifacts when any graphics object or mouse pointer moves. NOTE: first and last line will flicker or show garbage.
Technical details: normal interlaced display goes like this: draw even lines (0, 2, 4, etc..), next frame draws odd lines (1, 3, 5..).
This makes 25Hz refresh rate and also causes interlace artifacts when objects move. ["Remove interlace artifacts"-mode] draws both fields simultaneously, even lines = 0,1*,2,3*,4,5* and odd lines (0*,1,2*,3..).
* = draw display using bitplane pointers stored during previous frame
TitanUranus said:[...] it really shows there is interest in developing stuff on the pandora.
Turbo loading is available in UAE, but how easy would it be to add to UAE4all? Also, any chance of emulating more memory? And my final question - are hard drive files ever likely to be supported?
smoku said:I have plans for porting more features from E-UAE