declaration posted on Oct 11 2005 at 10:10 PM said:DaveC- that list is so pessimistic.
Just look how good SNES is on the GP32. Its not perfect by any means, but its great considering the limitations. The GP2X hasnt even been released yet, but we have UAE running at 10fps.
What did the GP32 have at a similar period? Not much.
I don't think it is pessimistic exactly, just realistic. That list is basically what can be expected from what devs that have the system have been saying about it. The below statement leads me to believe that the second core has some serious HARDWARE limitations that make some things not too likely, even impossible like NeoGeo with full speed and full sound.
Squidge posted on Oct 10 2005 at 08:38 PM said:the problem with that would be getting the blitter or audio to synchronize with the 68K processor being emulated on the other processor. I think the closest we'll be able to get is having all the emulation done on one processor, and the actual graphics and audio output (not emulation) being done on the other. Should still save quite a bit of time.
Eventually there will be some tricks found but there still is a limit. The CPUs do not equal one 400 MHz CPU, not for emulation anyway. With that in mind that list was made. I am open for anything though. If Squidge or and of the devs with units correct that list I will believe them. It was kind of put there for their scrutiny too. If there is something wrong there thay can point it out.
As far as SNES goes on the GP32 yes it runs, slowly with mono sound and no transparencies. If the second CPU is basically only used to output sound and as a framebuffer it won't improve much on the GP2X. It will be like as stated it will run smoother but without transparencies. Transparencies would give a big hit to performance. They even bring the much more powerful PSP to it's knees.
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