Translation help needed for Zelda Solarus DX


What's wrong? Did you manage to install gobby?


Anyway, if you guys know git and want to use it, I give you a write access to the repository on github and all our problems are gone ;)
 
Can't get gobby installed either. Not a standard package for Mandriva, and too many dependencies to compile from source.


I 'am' using git to keep up to date with the latest solarus/zsdx though. Will the latest English translation now be in git???


Also, is there a more general forum for solarus zsdx questions? For example, what's up with dungeon 5? Seems to be incomplete. When I get to the big boss at the top of the chateau in the outside world, I get his intro dialog, then he disappears, and nothing else happens.
 
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Okay so we forget gobby :)


The git version of the dialogs file is currently up-to-date: https://github.com/christopho/solarus/blob/master/quests/zsdx/data/languages/en/text/dialogs.lua


You can work from this version.


You can fork the project and send me your commits as pull requests, or I can add you to the contributors so that you directly push your commits to the repository. As you prefer.


There is no English-speaking forum for ZSDX, sorry :) Dungeon 5 is supposed to work perfectly if you are playing with the last stable version (the git tag zsdx-1.3). With the current git, bugs may be present because I am still testing some recent changes in the engine.
 
Great, well the file wasn't exactly the same as the old one, so some of the contextual stuff was not translated.


That's done, plus some more dialogues.
 

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Christopho: I've been playing the latest from git-hub, so I expected issues. Just was surprised to see nothing happen with the boss in dungeon 5. I do git pull several times a day. I wish I was more capable, as I'd really like to contribute, but unfortunately, I doubt my abilities, and am sure you'd not find my changes acceptable.


AleX_XeIa: Thanks for the english update! Unfortunately, I can't read a word of French, so I can't help with the translation, other simple find&copy from other zelda games like you mentioned. If you think I'd be able to help this way, please let me know more.


FYI: solarus from git HEAD would crash with the language set to English, until I fixed solarus/quests/zsdx/data/languages/en/text/strings.dat. The fix is very straight forward, but I'll post what I did if you want. Would be nice to have this fixed in the git head.


Thanks for a great game! I love zelda, and it'll be interesting to see what'll happen with one that's easy to modify.
 
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Okay, I just fixed the bug and updated strings.dat to the version that was posted on this topic, it now works with the solarus git head.
 
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Thought I had a problem, but I simply forgot to recompile solarus. New strings.dat works. Thanks!
 
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I just installed gobby and then realized that you all moved to git. I'm not very git-savvy, so I have no idea how to edit the text file, but I would love to help before you all translate everything :X It doesn't seem like there is much left, but I would still like to contribute. I have the next few days off so I can pound out some translations :) I use IRC and instant messengers if you want to contact me. rypervenche is my screen name everywhere, (freenode, skype, etc).


I really would like to contribute. :)


Edit: OK, I'll figure out how to use Git via the command line in a little bit, but I just sent 2 small changes to the dialog file to make sure what I did worked. I hope that's OK. If so, I will get to translating tomorrow and hopefully help get this game out a little sooner.
 
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Thanks for your patch! I have only one remark: you ended some lines too soon. Recall than normal lines are limited to 23 chars and lines with icon are limited to 20. In general, we should use as much space as possible on a line.


Here is the fix : https://github.com/c...46f79eaf32f6e3c


Anyway, everything is okay with your usage of git ;)


Looking forward to your next patches!


By the way, I was at FOSDEM yesterday and I saw the Pandora. It's an amazing project and I will probably order one when it's possible :)
 
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I see that you made commits in your own fork: https://github.com/l...stazon/solarus.


The final step is to make a pull request so that I integrate your commits in the official repository: https://github.com/christopho/solarus.


You just have to go to your commits and press the "pull request" button.


You can find more help about pull requests here: http://help.github.c...-pull-requests/


EDIT: okay it's merged. Great work! Thanks!


EDIT2:

For example, what's up with dungeon 5? Seems to be incomplete. When I get to the big boss at the top of the chateau in the outside world, I get his intro dialog, then he disappears, and nothing else happens.
I've just fixed this bug.


EDIT3: rypervenche and I currently chatting on IRC: irc.zelda-solarus.com on #solarus. I'll stay on that channel, don't hesitate to come if you have questions on the translation!
 
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Looks like you both worked at the same time. I'll do the merge.


EDIT: done. As I said on IRC, excellent work. 70% of the dialogs are translated now!
 
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I see that you made commits in your own fork: https://github.com/l...stazon/solarus.


The final step is to make a pull request so that I integrate your commits in the official repository: https://github.com/christopho/solarus.


You just have to go to your commits and press the "pull request" button.


You can find more help about pull requests here: http://help.github.c...-pull-requests/


EDIT: okay it's merged. Great work! Thanks!


EDIT2:

For example, what's up with dungeon 5? Seems to be incomplete. When I get to the big boss at the top of the chateau in the outside world, I get his intro dialog, then he disappears, and nothing else happens.
I've just fixed this bug.


EDIT3: rypervenche and I currently chatting on IRC: irc.zelda-solarus.com on #solarus. I'll stay on that channel, don't hesitate to come if you have questions on the translation!

Thanks to all of you. I love the English translation work, and I just wanted to let christopho know the dungeon 5 boss works again!
 
Wow things are starting to come together nicely! Looks like I will need to look into fire up my compile toolchain before too much longer.
I said I would work on this....


Here is my first second (first had scaller broken) build (today) :


zsdx_first_build.png



the 2x scaler is broken it look, I'll fix that ;) fixed


Here is my first PND, feedback welcome : http://repo.openpandora.org/?page=detail&app=zsdx
 
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Ah, Sebt3, I figured I'd see you on this since you did ZSXD also. Looks well along already! How much of it is translated in your build? I'd rather wait til translation is done to try it out.
 
Ah, Sebt3, I figured I'd see you on this since you did ZSXD also. Looks well along already! How much of it is translated in your build? I'd rather wait til translation is done to try it out.
It indeed missing part of the translation. Who's going to finish this translation (and be part of the greeting at the end of the game, like those who have translated zsxd to english) ?
 
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I've noticed that several of the dialogs that contain question = true, don't display well. These dialogs apparently need to have the number of lines be a multiple of 3, with the last two lines containing the two choices. I've done the work with the git HEAD as of 20120219, and am willing to supply a patch if wanted.
 
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