Swordfish II
Advanced Member
- Joined
- May 20, 2015
- Messages
- 1,175
Apparently Tomb Raider will be released today for Linux using Opengl
I don't think he's got problems with commercial games, only with DRM.We have much more commercial software on Linux that isn't Steam, where the code isn't public domain, and the sky is blue.
So why does Steam all of the sudden make everything black?
I was never into Tomb Raider that much, but I remember enjoying that one. I wonder if I still have it.Well, I have tombraider on the Pandora via the PS1 emulator. I wonder if this one is any better?
You understand that Steam DRM is not mandatory, correct? It must be enabled by the developer. Granted, they make it incredibly easy to do so, especially with the likes of Unity and other game engines that do all the Steam work for you, but it's still the developers choice to add the DRM. There are many games on Steam which are completely DRM free: they are downloaded and started through Steam but once downloaded don't actually require Steam anymore.Another DRMed game for our fine DRM-free OS.
Polluting Linux with a Steam client is so wrong.
Because every rights holder would immediately say yes to that ?... it'd be a trivial thing for them to release their server keys and let the community write their own authentication server that just says "yes" to everything.
It's amazing how something you most likely plan on never installing pollutes Linux on you.Another DRMed game for our fine DRM-free OS.
Polluting Linux with a Steam client is so wrong.
Because Steam, as guardian of the gate, can do whatever the hell it wants if it's going out of business.Because every rights holder would immediately say yes to that ?
I damn my lack of social skills as I am unable to tell wether your comment is meant sarcastic or not. Anyway, "guardian of the gate" stupidity aside, they would be sued out of personal existence if they would do such a thing: I am pretty sure, even if the rightsholders had no chance of winning, they would bury the people they think are responsible for that in lawsuits, just to crate a statement.Because Steam, as guardian of the gate, can do whatever the hell it wants if it's going out of business.
They are out of existence. That's the point.they would be sued out of personal existence
That's the whole point I am getting at: Who says that they don't try to get at the people, they think, are responsible for it, just to make at statement "don't mess with our property, or will mess with you".They are out of existence. That's the point.
Valve has closed up shop. They no longer exist, everything is gone, there are no servers, no money, no people, nothing.
....
I suppose I don't know, but that is how security works, through encrypted communication. Once the encryption is broken all that's left is understanding the communication. If people can reverse engineer MMO servers just by listening to the traffic then I'm pretty sure they can reverse engineer an authentication server.Curiosity knocking: Is there some (dev) documentation on how Valve facilitates its DRM, or how do you know that some keys would be (almost) all thats needed to keep things running.
If Valve isn't in any danger of shutting down then the whole discussion is moot.if Valve ceases to exist (hard to believe at this point)
But do they actually need to have certain, permanent keys fort that? Couldn't the keys be auto generated, maybe with rotating patterns, so Valve would not even know the keys, even if they wanted to ?I suppose I don't know, but that is how security works, through encrypted communication. Once the encryption is broken all that's left is understanding the communication. If people can reverse engineer MMO servers just by listening to the traffic then I'm pretty sure they can reverse engineer an authentication server.
Now I am confused, didn't you bring this up ?If Valve isn't in any danger of shutting down then the whole discussion is moot.
Yes, at some level there needs to be a fixed key, something that links the client and the server together. They can use this key to form a secure connection, and then through that connection negotiate a new, entirely random key for actual communication, and this is a thing that is sometimes done, but in this case if we've got a personal server using the original key then our server can negotiate whatever it wants.But do they actually need to have certain, permanent keys fort that? Couldn't the keys be auto generated, maybe with rotating patterns, so Valve would not even know the keys, even if they wanted to ?
I did, as one of the reasons I'm less bothered with Valve DRM vs all forms of DRM that have come before and many that have come after: in the event that the authentication servers ever shut down forever, Valve has a single point of access that is incredibly easy to open for thousands of games to suddenly become effectively DRM free, where other systems are more convoluted and sometimes impossible due to physical disc requirements, and typically only work one game at a time.Now I am confused, didn't you bring this up ?
That's why I am confused - first you create and delve into this scenario and later on you cut the discussion off, because the scenario you created is impossible ? Why create it in the first place ?I did, as one of the reasons..