First of all i have a general question: Is this subforum also reporting bugs in PNDs?
I'm not sure, but for now (until i get an answer) i will post the following issue here:
I played the introduction-levels of tileworld and noticed that in the last level the traps are not shown as closed once you move the brown block on the brown switch. But you can move over the traps. So there seems to be an graphical update-problem.
p.s: If someone is searching for levels for the game: The wikipedia of "Chip's Challenge" lists links to the original game (and it's levelset) and a site with currently 378 level sets on the list, containing about 16353 levels. That should do for a while. =P --> 'Chip's Challenge' at wikipedia
I'm not sure, but for now (until i get an answer) i will post the following issue here:
I played the introduction-levels of tileworld and noticed that in the last level the traps are not shown as closed once you move the brown block on the brown switch. But you can move over the traps. So there seems to be an graphical update-problem.
p.s: If someone is searching for levels for the game: The wikipedia of "Chip's Challenge" lists links to the original game (and it's levelset) and a site with currently 378 level sets on the list, containing about 16353 levels. That should do for a while. =P --> 'Chip's Challenge' at wikipedia