Ferk said:
I just registered to this forum to say how much I love this port ^^
Nice work. It is even better than the original TileWorld. Could maybe your work be merged to the PC version?
Awesome to hear you like it, that makes my day! When I came back from hiking the Appalachian Trail, this year, I was craving a big project. I wanted to use TileWorld as a "warmup", something easy. Instead, I ended up literally spending an entire month doing
nothing but program and polish TileWorld2X. It was nice, I didn't have a job and was pretty unhappy with the default UI in TileWorld.
I printed out prolly 200 pages of source code and poured over it, trying to figure out how it all went together. I probably spent a day or two alone on the 7-segment LED font (if you look at the font PNG, you can see it actually includes a lot more letters and symbols, all done by hand with a image of a 7-seg LED I found via google image search). I was originally going to include the entire menu as 7-segment led's. It looked pretty cool, but in the end I decided it wasn't the look I was going for. I also spent many days finding good music.
Merry Christmas! I am now motivated to release v1.0, which should only include a few tiny little fixes.
I sent an email to the Brian Raiter, author of TIleWorld, but he never mailed me back. To be honest, my new code it assumes a lot of things about the resolution of the screen (i.e., 320 x 240) and would take a lot of work.