Since Q3 has already been ported to angstrom, the only thing needing to make it run and work optimally is converting the renderer from OpenGL to OpenGL ES 1.1 or 2.0 and custom code for the pandora's specific features like controls. There could be more to it then that though. Q3's renderer is no simple thing to convert to 1.1 or 2.0 I suspect though.Wolfsclaw said:And of course I'd like to see Q3, but I wonder if it has actually been ported over yet (does someone know more of this?)