RIUM+ said:
The moment you turn on 3D you've essentially got built-in 2x supersampled antialiasing from having two differently-rendered images overlapping in your brain. This lets you have the same perceived image quality while doling back the rendering complexity. From my own experience on my 120Hz screen & a nVidia 3D Vision set, 4x MSAA/4x AF in 3D looks equivalent to 16x MSAA/16x AF in 2D. Run the game in 2D and I need 16x, run it in 2D and I'm fine with 4x. May be at different points for other people but that's where it is for me. The difference that provides in framerate would vary greatly on the hardware's weak points but I thought 1.7x over 2x is a reasonable guesstimate. It's about what I get with my GTX 260+. On something limited by memory bandwidth, that decrease in required AA/AF could do much more.
Wish there was more details on its innards! I predict there'll be some interesting 3D augmented reality uses with those dual cameras, whether official or homebrew.
I understand your argument now, but on 3DS I doubt there'll be any kind of option for super or multi-sampling AA at all (you'll notice almost none of the shots had any AA - DS had it for free with coverage based edge-AA, but it wasn't full scene obviously). So I think it's the whole comparison is moot.. what really matters is how the same geometry compares with 3D vs not with everything else kept the same, and the load on the GPU will probably be close to 2x.
I will like to see how things pan out for no-AA, how well the merged images overcomes the problem like you say. In practice I think it won't quite work out like 2x supersampling, because the variance will be dependent on depth of field.
Goity said:
I mean the general Sony hate / Sony is surely doomed speak. Of course the PSP2 won't be open.
Thinking that the odds are against Sony doesn't mean you hate them. Although they have given a few reasons to hate them too, not that I'm personally bothered about anything.
IMO PSP did well - about as well as I expected it to do from the offset, and much better than I expected it to do after a couple years in when it was clear UMD movies were a failure and the faults were more evident. The graphical advantage over DS was very real, the two screens weren't a huge deal (and it had much higher resolution), and the touchscreen wasn't really everyone's bag, and was even kind of offputting for some games. But I think Sony is in worse shape here, because:
(oh god it's another one of exophase's bulleted lists look out)
- 3DS is announced first and has tons of footage to show for itself. No sign of PSP2 in sight - you'll recall PSP was announced long before DS was, and this gave it a marketing advantage. Sony usually announces its platforms long before release and we haven't heard good rumors of actual hardware in the field (just some bit about what IP they're going to want to use), so chances are good that PSP2 will come out much later than 3DS. Granted, the way I see it, if you weren't in first place coming out first can actually hurt you, since people will be waiting for the next thing, but at this point no one even knows for sure if there will be a PSP2.
- There's no way that Sony can show nearly as much vendor support for a new platform, Nintendo's got way too much of a lock on this already. PSP didn't show a lot of vendor support early on either, but 3DS is showing way more than DS was.
- 3DS has backwards compatibility for sure, and I think the chances of PSP2 having it are slim. From PSP-Go it's clear Sony doesn't want to support UMD again (for good reason), nor a way to transition from UMD for free or reduced cost. There'd still be some value in being able to purchase downloadable PSP games for PSP2, but I think that PSP2 won't have the capability to play them in hardware because we're unlikely to see MIPS again on a Sony handheld and they probably wouldn't want to carry a 3D design that's pretty inefficient by handheld standards. There could potentially be software emulation, but I think Sony isn't that well prepared to do such a thing either (if PS3 is any example).
- 3DS brings a lot to the table that's new to their handheld line and really addresses the weak points of DS. PSP just has less room to grow without outright copying 3DS, which wouldn't be well received.
- If the rumors of 4x SGX543 are true then PSP2 is going to lose substantially on cost and power consumption again.
- Sony's just been hurting badly in general, with all the lawsuits, bad advertising, and PSP-Go they don't have a good reputation right now. PS3 has rebounded nicely since the slim came out, but I don't think that'll help a new handheld.
I think dual analog would help them. Some other innovative input method could as well, although I'm at a loss as to what.
One interesting thing about 3DS's design is that it's actually detracting from the touchscreen, since you can't use it on their nice screen. Touch was the biggest feature of DS, IMO, and without being able to use it with the 3D display (even when not used as 3D) you'll mainly just be using it as passive input than touching active things. It's probably just as well, since I imagine it doesn't really mix with 3D vision.