NeX-Ferret said:
Am I the only one who thinks this looks like a half-arsed effort for six years of R&D? The screen? Horrifically low resolution at 400x240, less than the PSP of all things. (you won't see 800x240 due to the parallax barrier) The colours? Disgusting and nonsensical. The shape? Some weird combination of Batman and 1984. The D-pad looks unusable. The upper screen is too low and looks awful from a spacing and layout perspective. The graphics from what I've seen aren't much better than the PSP or Pandora. The hinges are still those tiny ones from the Lite which will break easily owing to a lack of internal support. (the hinges rest on flaps of plastic that go over the shoulders, with no internal structure, and the rachet will tear the right hinge off in a few years at best) The cameras are still a pathetic 0.3mp.
I mean, seriously? My three year old phone based on a five year old design outdoes the camera and screen resolution. It's the resolution that bothers me most. With the 300+dpi iPhone4 as primary competition you think they'd make an effort.
I don't think you're being very fair. This is a device meant for gaming, not browsing the web - having a really high DPI that crams in a bunch of detail for content designed for desktops is not as big of a necessity. Besides that, what exactly were their options? Ignoring the fact that they're likely bound by whatever technology the display manufacturer is willing to provide, they're already probably brushing against the limit. You might not "see" 800x240, but it still has to be physically there. So would you prefer an effective 400x480, which trades up for a completely off aspect ratio (which have never benefited the vertical), or maybe you would expect an effective 800x480, which would mean an outrageous 1600x480 pixels crammed into a tiny area? When already considering it has an entire second screen for additional real estate?
Criticizing the colors is silly when you know Nintendo is going to release this in every color scheme imaginable. The "shape" is the exact same as the hugely popular DS's and I don't even get your references. The graphics are a massive improvement from DS, something Nintendo probably didn't even have to bother with, and we're only seeing launch effort (refer to launch effort on PSP), but the better looking titles (non-first party) look much better than anything we've seen on PSP. As for comparing to Pandora, well I haven't seen very good things on Pandora yet either, but it's also a console that was released a month ago so I don't know what your expectations were from a Nintendo device that'll probably cost < $200. How in the world does the d-pad look unusuable? It's the same basic design Nintendo has used on every other platform they've ever done and has worked great on at least a majority of them; are you criticizing it for not being circular? You can't really tell what they've done or haven't done to reinforce the hinge just by looking at that single picture. It amazes me especially that you can comment on internal support without seeing a teardown.
Quite frankly I'm glad that Nintendo isn't designing this to try to directly compete with iPhone 4, a device I think is still, completely by design, extremely limited in the gaming department. I'd rather leave the high resolution screens and high resolution cameras to the phones, bring on the much improved 3D capabilities, innovative 3D display, and improved controls on top of an already massively successful gaming platform. I'm irritated that iPhone has even been taken this seriously as a gaming platform (including by Nintendo), and if you ask me its lack of controls and emphasis on piles of steaming shovelware going for nothing prices is an enemy of quality gaming and I'm certainly not the only person who feels this way.