Quiest
I like turtles!
Hi! Here is the next version of The Minigame Project!
A new minigame and a lot of tweaks and bugfixes are done!
The Minigame Project v1.1e
The new minigame is: Shmupster!
It`s a little shoot em up game, check the readme file for gameplay and
controls, or find out yourself
And here are the fixes/Tweaks:
~~~~~~~~~~~~~~~~~~~~
Minigame Menu:
-------------------
You can now delete the highscore for a single minigame by selecting it and pressing L+R.
I made this addition, because gameplay changed for some games, and your existant score is maybe impossible now, so you better delete it.
I recommend using this feature for Marios Combo Bounce (your max time & combo will still be there) and Mini Slug.
See the changes below for the reasons.
Don`t be afraid if you accidently press L+R, you have to play a minigame after that for the scores to be saved.
Sonic The Hurdler:
----------------------
Sonic can now controlled a bit left and right, to evade those random impossible situations.
Marios Combo Bounce:
---------------------------
Changed 8bit to 16bit look, thanks to Splinter for helping me!
You don`t have to press that many different buttons anymore, if you die, just A on time
10 times less bonus from golden goombas, it was just too much last time
Mini Slug:
------------
Lowerded chance for clock bonus to appear,
jumping now by presing A and not releasing A,
missing a target takes away 5 seconds.
Squares32:
-------------
Bonus items appear more often if you collect more squares, making collecting squares more valuable.
Target Slide:
---------------
The power bar now fills up slower when pressing A, making it a bit easier to hit the right power level.
Extender:
-----------
Quicken bonus should be more visible now, changed the color to green, also changed the font for more visibility.
As ususal, please leave bugs, suggestions, feedback and highscores here!
Thanks!
A new minigame and a lot of tweaks and bugfixes are done!
The Minigame Project v1.1e
The new minigame is: Shmupster!
It`s a little shoot em up game, check the readme file for gameplay and
controls, or find out yourself
And here are the fixes/Tweaks:
~~~~~~~~~~~~~~~~~~~~
Minigame Menu:
-------------------
You can now delete the highscore for a single minigame by selecting it and pressing L+R.
I made this addition, because gameplay changed for some games, and your existant score is maybe impossible now, so you better delete it.
I recommend using this feature for Marios Combo Bounce (your max time & combo will still be there) and Mini Slug.
See the changes below for the reasons.
Don`t be afraid if you accidently press L+R, you have to play a minigame after that for the scores to be saved.
Sonic The Hurdler:
----------------------
Sonic can now controlled a bit left and right, to evade those random impossible situations.
Marios Combo Bounce:
---------------------------
Changed 8bit to 16bit look, thanks to Splinter for helping me!
You don`t have to press that many different buttons anymore, if you die, just A on time
10 times less bonus from golden goombas, it was just too much last time
Mini Slug:
------------
Lowerded chance for clock bonus to appear,
jumping now by presing A and not releasing A,
missing a target takes away 5 seconds.
Squares32:
-------------
Bonus items appear more often if you collect more squares, making collecting squares more valuable.
Target Slide:
---------------
The power bar now fills up slower when pressing A, making it a bit easier to hit the right power level.
Extender:
-----------
Quicken bonus should be more visible now, changed the color to green, also changed the font for more visibility.
As ususal, please leave bugs, suggestions, feedback and highscores here!
Thanks!