The Communication Cube


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Battletoads (SNES) at 4.46 and Spacechem (PC) at 4.52 for me

SEGA made games harder (because they are for gamers) m$ made them easy (because they are for $), is how i read this.
SEGA started as an Arcade company that made money if people spent coins so they had an incentive to make difficult games. Microsoft arrived at a time where people buy games they expect to be able to play through.
(Also here it's the hardware, not the game themselves so it's mostly third party developers)

Anyway, I'm not sure that the numbers from GameFAQ are reliable enough to seriously comment on games difficulty.
How do you compare the difficulty of a coin-op game, an Amstrad game played with a shitty joystick and a modern game with saves and difficulty settings?
 
I watched a twitch dude play super empire strikes back and was baffled by how you could be so bad at the game while it felt off to me what was happening on the screen, the emulation complaint seems absolutely valid
 
I watched a twitch dude play super empire strikes back and was baffled by how you could be so bad at the game while it felt off to me what was happening on the screen, the emulation complaint seems absolutely valid
I experienced a video game winter lasting 20 years because I thought I didn't like gaming. Actually crappy emulation ruined all my favourite games. Even on official Wii virtual console I never completed a single game. I hardly played Starfox 64 and I love this game to death. I'm super ashamed of having advocated retropie. Now I advocate MiSTer and wired controllers. Emulation is awesome if you have a high end pc though.
 
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