Yes the game have the code to create the directory if its not existent...but on Linux we need to have writing permission for it so it didn't work...better to create before that directory so the game can save.I noticed that the Windows version doesn't have a screenshot directory, and Halloween creates it when I press 5.
I have moved all the files and directorys to appdata/halloween3d/ on the Pyra version so the game could save screenshots and savegames.Yeah, /distrib/system/screenshots is not a standard directory in any linux I've used (and it's not in the LSB). Probably better if you could be modified to use a folder in the appdata for the pyra port.
if [ ! -d "system" ];then
tar xf system.tar.gz
fi
No error, it works.But it fails to work, reporting a permission error?
body_Red.tga
body_Red.jpg
Error in loading the image: system/textures/body_Red.jpg
Loading: system/entity/monstre.ent
body_Red.tga
body_Red.jpg
Error in loading the image: system/textures/body_Red.jpg
Most probably you did run without OpenGL support....have you try using GL4ES ?I was able to build Halloween on it, but it's unplayable.
I probably build it incorrectly, which could explain why it works so slowly.
Thanks i'll have some other project to follow now...but sure i will do a new release (hope to find time).Hi
@Farox
I want to inform you that Brizzly27 found a missing file body_Red.jpg, from the commercial version of Halloween. It solves the issue with two errors that complain about missing files.
https://github.com/brizzly/Halloween3D/issues/20
Do you plan to update Halloween for Pyra?