Remove : libturbojpegThank you for the answer.
I checked the new version of Halloween, and I can't build it:
I removed the library libturbojpeg, and Cmake tries to detect it.
I see there is this line (mac pc code) : HalloweenSrc/jpeg.cpp:72:28: error: ‘KMiscTools’ has not been declared
Just pushed a version that builds on Linux, with cmake/make and without lib jpeg/turbo
This is related to collision detection within BSP-Level.
Sometimes the code collision detection sometimes get lost into deep recursive calls by error..
The best fixe should be to better align map vertices datas, then use opengl vertex buffer objets (better performance) and use a open-source physic collision lib like : https://www.reactphysics3d.com/
I don't know is any quick win is possible yet though
I used current github source. The "build" script reference this file, but I have tried the build without this one. I'll check if it works.@ptitSeb
Thank you for the answer.
I know there was an issue with the missing loadjpeg_linux.cpp, but it was fixed by Brizzly27 3 days ago.
I checked on my Ubuntu, and it works well without this file.
Do you use the current version of Halloween from GitHub?
I hope it's not the issue that exists only on Debian.
Maybe, you should try to remove libjpeg-turbo from your system.
I add a new github repository with asset (maps, textures, etc) exported from CDRom backup found in my archives
I will complete as soon as I find another backup CDRoms in my parents home.Thank you.
So many awesome things to check out
I found missing videos cinematics.
However, I can't find these missing wav files for the Linux version of Halloween.