Hi,
First the picture:
Second link to the file: timefilter.zip
You must have installed Python to run this program. The start button exists it.
All files (except the readme.txt) must be placed in a root directory of your
SD card.
What it's doing?
Well... it's filtering stick events in a time domain. I had that idea for some time now and finally made a program demonstrating it.
Experiment with it and you will get idea how it's working probably.
If not then let me tell it's delaying stick's events so fast incidental moves will not register. You can tune up its sensitivity for both ordinals and diagonals. Unfortunatelly it can introduce visible latency at higher settings. For make up that drawback I included the "pseudointelligence" option. It isn't really that intelligent but so what?
This filter can give best improvements for moves like the up->right and to lesser extent the left->right. It'd be good for games what are using the upper diagonals for jumping. In some games when I want to rapidly change movement in horizontal axis I very often get diagonal too. It's because of gp2x's stick mechanics as it can move freely and doesn't have any microswitches (unlike the DPad where movement is forced by construction to only 8 directions).
First the picture:
Second link to the file: timefilter.zip
You must have installed Python to run this program. The start button exists it.
All files (except the readme.txt) must be placed in a root directory of your
SD card.
What it's doing?
Well... it's filtering stick events in a time domain. I had that idea for some time now and finally made a program demonstrating it.
Experiment with it and you will get idea how it's working probably.
If not then let me tell it's delaying stick's events so fast incidental moves will not register. You can tune up its sensitivity for both ordinals and diagonals. Unfortunatelly it can introduce visible latency at higher settings. For make up that drawback I included the "pseudointelligence" option. It isn't really that intelligent but so what?
This filter can give best improvements for moves like the up->right and to lesser extent the left->right. It'd be good for games what are using the upper diagonals for jumping. In some games when I want to rapidly change movement in horizontal axis I very often get diagonal too. It's because of gp2x's stick mechanics as it can move freely and doesn't have any microswitches (unlike the DPad where movement is forced by construction to only 8 directions).