If that's a pre-production board, considerations for the case probably haven't entered consideration yet - they're just trying to get something that works at that stage.
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The red board is an off-the-sheld SBC, and in that photo we've seen it wasn't connected to either the joystick or the case we could see.
I think George said he is helping them out with getting the word out
The "Mini" version? What for? I can understand the fullsize one, as it's a fully cased keyboard/computer, but the mini provides nothing more than a rasp pi and this.I'll end up buying one of these
I'd definately recommend this, as there's plenty on the go.But I'm going to keep and eye out for some of the other C64 hardware that's currently in development.
The words he used was "dev board". I suppose you can look at it in the same way as that OMAP5 devboard for the Pyra. It's clearly not the same board that will appear in the Pyra, but has the same components.Did I mishear him, or did he claim that board that seems to be a pretty good match for an off-the-shelf SBC was his prototype board?
The "Mini" version? What for? I can understand the fullsize one, as it's a fully cased keyboard/computer, but the mini provides nothing more than a rasp pi and this.
Nostalgia / ease of use, original hardware can't be used on the fullsize TheC64 either so I'd rather get something compact I can leave out and use in the lounge on the large screen.
I currently use a Pi for emulation but for the C64 I have to plug in a keyboard and it can get messy with wires.
This. Alternatively, I'm sure you can get joystick controlled launchers for the Pi (Does Pickle's launcher support joysticks?), but even if you can't find one, I'm going to build a new one for my pi-zero based handheld (which only has a handful of buttons), so you can always have a copy of that when it's finished (or at least functional)You'll have to plug in a keyboard for the Mini too - the keyboard on the unit is non-functioning iirc, and only there for cosmetic purposes. That said, it will have a joystick control UI for gaming, but again - no keyboard support.
According to the video the extra buttons have all been mapped for the included games, I'd hope any games I add can be mapped & saved.