@canseco maybe fullscreen toggle is interfering with it on your platform. I don't know how you configure engine.cfg for your build, but key tof/resolution_override should be false for platforms with fixed resolution and fullscreen always on.
... if you need a temporary workaround until I have found a better solution, I think enabling a custom mouse cursor in the project settings should help.
I did use the configuration for Android, but changing resolution (800x480), stretch_mode="viewport" and thread_model=1.
On OpenPandora, Dpad are cursors keys and the buttons, A=Home, B=End, Y=PageUp, X=PageDown, L1=Shift, R1=Ctrl
I was able to configure B to accept, and X for cancel
Engine settings look fine. Mapping gamepad to keyboard is not a good idea with Godot 2.0 - this version introduced new controller mappings, that are meant to be consistent between different OSes and pads. It means, that any Godot 2.0 game, that uses gamepad, will have broken controls by default for you.
@canseco : the new control scheme doesn't work, at least for me. Dpad doesn't work, (X) brings back the main menu, (B) does nothing...
I also have issues with the touchscreen: sometimes I just can't deploy any new unit, because clicking on "deploy" actually selects the tile which is under the GUI...
I also have issues with the touchscreen: sometimes I just can't deploy any new unit, because clicking on "deploy" actually selects the tile which is under the GUI...
I didn't map gamepad to keyboard, that's what those buttons do by default.
Also, could anyone tell me if it is possible now on Pandora to use left analog stick and B to move units around the map? And use d-pad and B to navigate menus?
Hi all
@czlowiekimadlo : sorry for not having contributed any map (yet). Your 94EMKDXT map is really nice, but it's tough though...
Thanks again for that great game, and thanks @canseco for porting it to the Pandora
Cheers, Magic Sam
It's possible to use left analog stick and the right analog stick to move units.
Dpad and B for menu works as it should.
If i connect an external gamepad (e.g. Playstation 2 with USB adapter and USB HUB), it works fine.
I will upload engine.cfg later so you can see the changes i needed to do for our special "gamepad" controls.
@czlowiekimadlo : sorry for not having contributed any map (yet). Your 94EMKDXT map is really nice, but it's tough though...
I tried your new map and it's quite challenging, well done,