Update Tanks of Freedom 0.6.2

Discussion in 'Software Releases' started by canseco, Mar 4, 2015.

  1. canseco

    canseco Very Active Member

    Joined:
    Jun 1, 2004
    Messages:
    885
    Location:
    Spain
    Changelog

    0.3.7.2
    - Second beta release.
    - Fixed version number. Delete tanksoffreedom.pnd and download again...
    - Updated previews.
     
    Last edited by a moderator: Sep 18, 2015
    _jr_ likes this.
  2. czlowiekimadlo

    czlowiekimadlo Member

    Joined:
    Mar 31, 2015
    Messages:
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    Location:
    Poznań, Poland
    Where did you get that 'Last beta release.'? :D  We have much more to come ;)
    0.3.7 is not yet fully stable, but it will be pretty soon.

    Also AI and campaign are much better now, so if anyone liked ToF, but got dissapointed with lack of challange, it is a good idea to try version 0.3.6 or later!
     
    Holliefant likes this.
  3. canseco

    canseco Very Active Member

    Joined:
    Jun 1, 2004
    Messages:
    885
    Location:
    Spain
    I should stop making things late at night, too much mistakes, ;)
    It's good to see your project is well and alive.

    There's a little problem with some menu windows that overlap, not easy to fit on 800x480 resolution, but the rest is working very well.



     
     
  4. czlowiekimadlo

    czlowiekimadlo Member

    Joined:
    Mar 31, 2015
    Messages:
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    Location:
    Poznań, Poland
    I know, game is meant to be played with at least 1280x720 resolution. We are getting some reports from Android users, that game is hardly playable on phones with resolution similar to Pandora one. We might introduce reworked menus at some point, that will be shown instead of normal one, if game detects low resolution, but I can't promise anything right now ;)
     
  5. czlowiekimadlo

    czlowiekimadlo Member

    Joined:
    Mar 31, 2015
    Messages:
    34
    Location:
    Poznań, Poland
    Hello :D If anyone here is still interested in Tanks of Freedom, we have just tagged a new version 0.4.0.2-beta, which contains reworked menus. Main menu, settings, campaign, skirmish and in-game panels has been modified to fit in 800x480 resolution. Workshop should be fairly usable as well, but there may be some overlap here and there.

    Official builds for desktops and android will be available later today on itch.io as well.

    Cheers!
     
    x1212, ElPoco, Farox and 2 others like this.
  6. canseco

    canseco Very Active Member

    Joined:
    Jun 1, 2004
    Messages:
    885
    Location:
    Spain
    Hi again.

    I was following your git, waiting for the release.
    It's working very well, will update ASAP.

    Thank you and keep up the good work, ;)
     
    ElPoco and Farox like this.
  7. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,214
    Location:
    Innsmouth, MA
    Hi all :)

    @czlowiekimadlo and @canseco : thanks a lot for that new release, and for porting it over to the Pandora !

    I think I have spotted a bug though: in the 4th level of the campaign, the CPU player remains stuck forever during its first turn. The game doesn't crash, so you can still access the menu and exit properly.

    EDIT: here are the logs, with quite a lot of errors and a segmentation fault.

    =======================================================================================
    PND : /media/Pandora/pandora/menu/tanksoffreedom.pnd
    PND_FSTYPE : Squashfs
    APPDATADIR : /media/Pandora/pandora/appdata/tanksoffreedom
    APPDD_FSTYPE : ext3
    PND_CPUSPEED : <unset>
    EXENAME : launch_game.sh
    ARGUMENTS : <unset>
    =======================================================================================
    [ START ]--- Mount the PND ----------
    Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/tanksoffreedom"
    Mounting the Union FS : mount -t aufs -o exec,dirs="/media/Pandora/pandora/appdata/tanksoffreedom=rw+nolwh":"/mnt/pnd/tanksoffreedom=rr" none "/mnt/utmp/tanksoffreedom"
    [SUCCESS]--- Mount the PND ----------
    [ START ]--- Starting the application ( launch_game.sh ) ----------
    I'm creating a XWindow!
    I'm setting up a EGL Display!
    done!
    GL_EXT_discard_framebuffer
    GL_EXT_multi_draw_arrays
    GL_EXT_shader_texture_lod
    GL_EXT_texture_format_BGRA8888
    GL_IMG_multisampled_render_to_texture
    GL_IMG_program_binary
    GL_IMG_read_format
    GL_IMG_shader_binary
    GL_IMG_texture_compression_pvrtc
    GL_IMG_texture_format_BGRA8888
    GL_IMG_texture_npot
    GL_IMG_texture_stream2
    GL_OES_EGL_image
    GL_OES_compressed_ETC1_RGB8_texture
    GL_OES_depth24
    GL_OES_depth_texture
    GL_OES_egl_sync
    GL_OES_element_index_uint
    GL_OES_fragment_precision_high
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_required_internalformat
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_float
    GL_OES_texture_half_float
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    S3TC: 0 ATITC: 0
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    [1;31;40mERROR: get: [1;37;40mCondition ' !elem ' is true. returned: __null
    [0;31;40m At: core/rid.h:146.[0;0;37m
    [1;31;40mERROR: texture_set_flags: [1;37;40mCondition ' !texture ' is true.
    [0;31;40m At: drivers/gles2/rasterizer_gles2.cpp:1260.[0;0;37m
    [1;31;40mERROR: get: [1;37;40mCondition ' !elem ' is true. returned: __null
    [0;31;40m At: core/rid.h:146.[0;0;37m
    [1;31;40mERROR: texture_set_flags: [1;37;40mCondition ' !texture ' is true.
    [0;31;40m At: drivers/gles2/rasterizer_gles2.cpp:1260.[0;0;37m
    [1;31;40mERROR: get_node: [1;37;40mCondition ' !node ' is true. returned: __null
    [0;31;40m At: scene/main/node.cpp:834.[0;0;37m
    [1;31;40mERROR: get_node: [1;37;40mCondition ' !node ' is true. returned: __null
    [0;31;40m At: scene/main/node.cpp:834.[0;0;37m
    [1;31;40mERROR: get_node: [1;37;40mCondition ' !node ' is true. returned: __null
    [0;31;40m At: scene/main/node.cpp:834.[0;0;37m
    [1;31;40mERROR: get_node: [1;37;40mCondition ' !node ' is true. returned: __null
    [0;31;40m At: scene/main/node.cpp:834.[0;0;37m
    [1;31;40mERROR: get_node: [1;37;40mCondition ' !node ' is true. returned: __null
    [0;31;40m At: scene/main/node.cpp:834.[0;0;37m
    [1;31;40mERROR: get_node: [1;37;40mCondition ' !node ' is true. returned: __null
    [0;31;40m At: scene/main/node.cpp:834.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mMethod/Function Failed.
    [0;31;40m At: scene/animation/animation_player.cpp:868.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mMethod/Function Failed.
    [0;31;40m At: scene/animation/animation_player.cpp:868.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mMethod/Function Failed.
    [0;31;40m At: scene/animation/animation_player.cpp:868.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mMethod/Function Failed.
    [0;31;40m At: scene/animation/animation_player.cpp:868.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mMethod/Function Failed.
    [0;31;40m At: scene/animation/animation_player.cpp:868.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mCondition ' !library->has_sample(p_name) ' is true. returned: INVALID_VOICE_ID
    [0;31;40m At: scene/audio/sample_player.cpp:222.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: connect: [1;37;40mCondition ' s->slot_map.has(target) ' is true. returned: ERR_INVALID_PARAMETER
    [0;31;40m At: core/object.cpp:1364.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: connect: [1;37;40mCondition ' s->slot_map.has(target) ' is true. returned: ERR_INVALID_PARAMETER
    [0;31;40m At: core/object.cpp:1364.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: connect: [1;37;40mCondition ' s->slot_map.has(target) ' is true. returned: ERR_INVALID_PARAMETER
    [0;31;40m At: core/object.cpp:1364.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: play: [1;37;40mMethod/Function Failed.
    [0;31;40m At: scene/animation/animation_player.cpp:868.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: remove_child: [1;37;40mCondition ' idx==-1 ' is true.
    [0;31;40m At: scene/main/node.cpp:729.[0;0;37m
    [1;31;40mERROR: queue_delete: [1;37;40mCondition ' !is_inside_tree() ' is true.
    [0;31;40m At: scene/main/node.cpp:1747.[0;0;37m
    [1;31;40mERROR: reSegmentation fault
    [ FAILED]--- Starting the application ( launch_game.sh ) ----------
    [ START ]--- Restoring the frame buffer status ----------
    [SUCCESS]--- Restoring the frame buffer status ----------
    [ START ]--- Restoring nub mode ----------
    [SUCCESS]--- Restoring nub mode ----------
    [ START ]--- uMount the PND ----------
    [ START ]--- Waiting the Union to be available ----------
    [SUCCESS]--- Waiting the Union to be available ----------
    rmdir: failed to remove `/mnt/utmp/tanksoffreedom': Device or resource busy
    [ START ]--- Waiting the PND mount dir to be free ----------
    [SUCCESS]--- Waiting the PND mount dir to be free ----------
    cleanup done
    [SUCCESS]--- uMount the PND ----------
    =======================================================================================
    Return code is : 113

    Cheers, Magic Sam
     
    Last edited: Jan 14, 2016
    canseco likes this.
  8. canseco

    canseco Very Active Member

    Joined:
    Jun 1, 2004
    Messages:
    885
    Location:
    Spain
    Changelog

    0.4.0.3
    - Latest beta version.
    - Updated previews.

    Thanks for the feedback, i hope devs see your report error or someone report it on their github.
     
    Last edited: Jan 14, 2016
  9. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,214
    Location:
    Innsmouth, MA
    Done ;)

    Cheers, Magic Sam
     
    canseco likes this.
  10. czlowiekimadlo

    czlowiekimadlo Member

    Joined:
    Mar 31, 2015
    Messages:
    34
    Location:
    Poznań, Poland
    I have reproduced this only once, and I'm not sure if I didn't had older code (0.4.0.2-beta). We have found one potential cause for this lockup and fixed it, so it would be great if you tried 0.4.0.3-beta tag on our repo :)
     
  11. Skin-nl

    Skin-nl Member

    Joined:
    Jul 11, 2013
    Messages:
    140
    Location:
    Enschede
    I should try this out in the weekend......Thanks for the port!!!
     
  12. canseco

    canseco Very Active Member

    Joined:
    Jun 1, 2004
    Messages:
    885
    Location:
    Spain
    Changelog

    0.4.0.4
    - Updated with latest fixes for AI.

    Will update again on next beta release, to fix version number mismatch...
     
  13. ekianjo

    ekianjo Hardcore Member

    Joined:
    May 7, 2012
    Messages:
    8,261
    Location:
    神戸市、日本 (Japan)
    Does this latest version fixes the layout for the Pandora yet ? or will that be in a future version ?
     
  14. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,214
    Location:
    Innsmouth, MA
    Hi all :)

    The latest version fixed the AI bug, thanks !

    Cheers, Magic Sam
     
  15. czlowiekimadlo

    czlowiekimadlo Member

    Joined:
    Mar 31, 2015
    Messages:
    34
    Location:
    Poznań, Poland
    It addresses issues in menus and gameplay, there might be still some overlaps in Workshop, but should be usable.
     
  16. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,214
    Location:
    Innsmouth, MA
  17. czlowiekimadlo

    czlowiekimadlo Member

    Joined:
    Mar 31, 2015
    Messages:
    34
    Location:
    Poznań, Poland
    Since no one replied, I will :) We have just released version 0.4.1, which is the last version using Godot 1.1. Master branch is already migrated to Godot 2.0, and we should release 0.4.2 soon.

    It will also have some gamepad support. I don't know how you control the game on Pandora, but if the new gamepad support works there, you should be able to play with analog stick + dpad + A/B/X/Y :)
     
    _jr_ and edgex004 like this.
  18. edgex004

    edgex004 Advanced Member

    Joined:
    Jan 5, 2008
    Messages:
    1,166
    Was just thinking the other day that game pad support would be really nice. Awesome, thanks!
     
  19. ElPoco

    ElPoco Very Active Member

    Joined:
    Feb 16, 2012
    Messages:
    718
    Location:
    Paris, France
    I agree, gamepad support will make it much more enjoyable on the Pandora :)
     
  20. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,214
    Location:
    Innsmouth, MA
    Hi all :)

    ToF 0.4.2-beta has been released some days ago.

    It features Godot 2.0 and gamepad support.

    Cheers, Magic Sam
     

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